I want to know a bit about to what the default scale of 100 inside the scattering medium parameters could be related to. I know it is there to kind of even out the whole scattering effect.
So what basic item (and material), if at the right scale with pretty much default settings, would be _the_ object that the 100 is almost perfectly suited for. I am really just trying to figure that out so I got an idea of what I can base other objects and their scatter parameters on to get a somehow accurate representation and not just guessed values that I throw out there from my own observation.
edit: Ah damnit, wrong forum. Just noticed, if anyone could move this to the right spot. Thanks
