
But, to reduce the quantity of words I will said what I think could be improved straightforward :p It is just opinions to help.
I looked to Hasselblads real pictures and tried to find out what make the eyes know your render is not real.
http://www.spacewalker.jp/mt/spacewalke ... blad1l.jpg
This camera is very clean and have the same kind of background. It almost look rendered

To make a render realistic, maybe it is not just the geometry and the textures but also all the imperfections caused by the camera: chromatic distortion, bloom, deep of field, grain..
When we look to a picture, we know that to be real, it had to be taken by a real camera.
For example, the render of the two metallic chairs ( fourth render) in this post confused me.
http://www.refractivesoftware.com/forum ... =6&t=13268
On this picture, I have the impression you separated the camera with Photoshop because the blur cut too fast on the handle and the top.
http://img444.imageshack.us/img444/1742 ... mvw01a.jpg
http://vieiracoins.files.wordpress.com/ ... 200025.jpg
On this picture the lens have allot of deep scratches and the metal seam more specular.
Traces of finger and deep scratches give a non-uniform reflection on the metal.
http://www.spacewalker.jp/mt/spacewalke ... blad6l.jpg
We can see some dust and the specularity is higher.
The scratches on the metal are very fine.
On the lens we can see concentric scratches caused by the machinery tool.
That's it for now. I spend more than an hour too find all those
