Texture projectors and texture rotation

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Sorry if I asked this already...Cannot find any previous posts to this effect, but was curious that since Octane allows limited control over texture bitmaps by scaling them, are there any plans to extend that control into other transforms like rotations? I cannot get Octane to recognize a cylindrical UV map applied in Lightwave or Modo (Octane always defaults to a planar projection), so my only other option is to apply it in Octane, but different types of projectors and bitmap rotation are not available. If there are plans to do so, are they considered high priority or low priority items?

Thanks again!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

Oh yes. Waiting for these a long time... coordinate rotation, mirroring, translation, automatic coordinates (cube, cylinder sphere), local / global origin... per-texture coordinates...

atm, you have to export everything as specific UV maps. The only textures that don't need them are procedurals, which use a global projection
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

Yah, sorely needed here too.
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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