Question about texturing a organic form

SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)
Post Reply
manos
Licensed Customer
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

Hello, is there a way to map a organic form with projected material method, without octane breaking that image into small different images for each face ?
I'm trying to make a flag but when I project the image on it, octane consumes all off my valuable memory.
Thanks.
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
User avatar
face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Octane hasn´t any texture projections.
You have to UV your mesh in you favorit 3d app.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
manos
Licensed Customer
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

I know that, what I mean is that in sketchup when I project an image on an organic shape, in this case a flag, that image is breaking into small pieces...
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
User avatar
TIG
Licensed Customer
Posts: 536
Joined: Wed May 12, 2010 1:25 pm

If you project a texture in Sketchup onto a wavy surface, if the UV distortion is beyond certain limits the material has to be saved as a distorted image, as you can't apply 4 distortions onto an image map into an OBJ file.
Therefore you cab get many images for the facets.
Can I suggest you seek advice from SCF http://forums.sketchucation.com/ where there are many debates about UV-mapping of textured images... and several free-tools to help that might indeed be better than using 'projection' [which distorts the image if it runs onto not square facets]... It's best if the material is applied 'square' onto each facets and thereby can be mapped from a single image file in the OBJ... Fredo is developing a very good new UV-mapping tool which will be published shortly - watch for that...
TIG
User avatar
TIG
Licensed Customer
Posts: 536
Joined: Wed May 12, 2010 1:25 pm

A new tool has just become available at Smustard.com "SketchUV" [$15] - it adds many powerful techniques for mapping textures directly inside Sketchup - with better upfront UV-mapping issues like distorted projected textures should now be a thing of the past...

Combined with the slightly more expensive 'Artisan' organic modeling toolset by the same author [Dale], and perhaps Thomthom's 'VertexTools' [cheap] and 'QuadTools' [free] - organic modeling and texturing within Sketchup is now m-u-c-h easier.
TIG
User avatar
TIG
Licensed Customer
Posts: 536
Joined: Wed May 12, 2010 1:25 pm

This video http://forums.sketchucation.com/viewtop ... 08#p397208 shows how to ensure 'organic' forms are mapped with one image rather than hundreds of distorted ones - although it shows 3DS export the principals apply to the SKP that can then be exported to any other file format...
TIG
User avatar
TIG
Licensed Customer
Posts: 536
Joined: Wed May 12, 2010 1:25 pm

Here's Fredo's [free] Material ThruPaint toolset [just launched] - that will also help you...
http://forums.sketchucation.com/viewtop ... 48#p397448
TIG
skibbbi
Licensed Customer
Posts: 68
Joined: Sat Nov 19, 2011 12:14 am
Location: Poland, Pruszków
Contact:

Hi,

This is very useful topic.

Thanks,
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
Post Reply

Return to “SketchUp”