Hello, is there a way to map a organic form with projected material method, without octane breaking that image into small different images for each face ?
I'm trying to make a flag but when I project the image on it, octane consumes all off my valuable memory.
Thanks.
Question about texturing a organic form
Octane hasn´t any texture projections.
You have to UV your mesh in you favorit 3d app.
face
You have to UV your mesh in you favorit 3d app.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
I know that, what I mean is that in sketchup when I project an image on an organic shape, in this case a flag, that image is breaking into small pieces...
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
If you project a texture in Sketchup onto a wavy surface, if the UV distortion is beyond certain limits the material has to be saved as a distorted image, as you can't apply 4 distortions onto an image map into an OBJ file.
Therefore you cab get many images for the facets.
Can I suggest you seek advice from SCF http://forums.sketchucation.com/ where there are many debates about UV-mapping of textured images... and several free-tools to help that might indeed be better than using 'projection' [which distorts the image if it runs onto not square facets]... It's best if the material is applied 'square' onto each facets and thereby can be mapped from a single image file in the OBJ... Fredo is developing a very good new UV-mapping tool which will be published shortly - watch for that...
Therefore you cab get many images for the facets.
Can I suggest you seek advice from SCF http://forums.sketchucation.com/ where there are many debates about UV-mapping of textured images... and several free-tools to help that might indeed be better than using 'projection' [which distorts the image if it runs onto not square facets]... It's best if the material is applied 'square' onto each facets and thereby can be mapped from a single image file in the OBJ... Fredo is developing a very good new UV-mapping tool which will be published shortly - watch for that...
TIG
A new tool has just become available at Smustard.com "SketchUV" [$15] - it adds many powerful techniques for mapping textures directly inside Sketchup - with better upfront UV-mapping issues like distorted projected textures should now be a thing of the past...
Combined with the slightly more expensive 'Artisan' organic modeling toolset by the same author [Dale], and perhaps Thomthom's 'VertexTools' [cheap] and 'QuadTools' [free] - organic modeling and texturing within Sketchup is now m-u-c-h easier.
Combined with the slightly more expensive 'Artisan' organic modeling toolset by the same author [Dale], and perhaps Thomthom's 'VertexTools' [cheap] and 'QuadTools' [free] - organic modeling and texturing within Sketchup is now m-u-c-h easier.
TIG
This video http://forums.sketchucation.com/viewtop ... 08#p397208 shows how to ensure 'organic' forms are mapped with one image rather than hundreds of distorted ones - although it shows 3DS export the principals apply to the SKP that can then be exported to any other file format...
TIG
Here's Fredo's [free] Material ThruPaint toolset [just launched] - that will also help you...
http://forums.sketchucation.com/viewtop ... 48#p397448
http://forums.sketchucation.com/viewtop ... 48#p397448
TIG
Hi,
This is very useful topic.
Thanks,
This is very useful topic.
Thanks,
Win Vista 32 | Geforce GTX 480 1535MB | AMD Phenom 9650 Quad 2.30GHz | 4GB | Octane 1.20
In the translation from Polish to English helped Google Translate
In the translation from Polish to English helped Google Translate