New keyboard and mouse configuration ideas for beta2 ?

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radiance
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Bat17320 wrote:holding shift makes all these actions 10x as fast

maybe ALT makes all these actions 10x as slow ?

could be usefull to get the good view
that should'nt be needed.
it that's the case you are probably working on a wrong scale... check your scene scale...

Radiance
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reberts2
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I would vote for consistency across Mac and PC. I have not used a Mac with single button mouse for a long, long, long time (I am a Mac consultant too).
I think it is a reasonable requirement, and probably the rule, not the exception, in this user context.

Regards.
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BroAugustine
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You could institute a Keyboard Mapping Preference Panel in Octane's File menu below the OBJ Mesh Import Preferences panel.
Default keyboard settings could be set for each machine type. Then the user can set his preferences for panning, zooming, etc. The preference panel would have a line for each action type,( i.e. panning, zooming, fast ... ) and toggle boxes for Alt, Ctrl, Shift, Mouse left, keycode, etc. that would cause the action to happen. The nice thing about this setup would be that users get actions to work the same as in the favorite modeling program.

So take the code for the OBJ Mesh Import Prefence Panel,
gut it so that it becomes a Keyboard Preference Panel,
adjust the action settings in the event handler to handle custom keyboard settings
and voila.
Now we're ready for any machine type and users can set their own actions.
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[gk]
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I dont like to push middle mouse button for anything.
I dont do it in any of the apps i navigate in. its a silly button. scroll is fine.
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candide
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radiance wrote:if anyone else has a preference for new key bindings, please post them
andrian's idea is good, what do the others think about it ?
Radiance
I don't mind holding ALT to mouse around, it's pretty standard in other 3D programs too, but I don't see how it solves the 1 mouse button mac problem though (I have a mac, and I bought a normal 3 button usb mouse for it, so like others in this thread I consider this to be a non-issue)

as for panning around the render viewport, holding down SPACE seems to be standard enough these days, at least with all adobe products, and I'm used to it (ctrl+space+click and ctrl+alt+space+click zooms in and out, but since ctrl doesn't work on lunix, it could be SPACE+wheel, or SPACE with numkey +/-, or ALT with numkey +/-)
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Proupin
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andrian wrote:viewport camera

ALT+left mouse = rotate camera on drag
left mouse = select but don't change anything ( doesn't re-render the screen - example during render you can pick object and see its material, properties etc.)
ALT+middle mouse = zoom
ALT+right mouse = pan/move camera

ALT + mousewheel = zoom

holding shift makes all these actions 10x as fast


Sorry for red colors, it was more for showing my ideas, I had enough accidental scrolls and button presses and re-render the scene form scratch after 1 hour and more render time.


Agreed 100%... radiance leave right mouse free for future context boxes. My suggestion for navigation:

MMB - pan
ALT+MMB - rotate
ALT+LMB+MMB - zoom
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radiance
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hmmmm...

i think i'll just leave things be.
all these solutions fit the person posting them in particular but don't actually offer any advancement towards a user coming from a different 3d app.

i think i'm going to just leave things the same, and we tell mac users to get a 3 button mouse.
and for beta3 i will add a panel with customizable controls/mappings.

Radiance
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Burkhard
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The best is Sketchup so far. Rotate and Zoom just with the middle Mouse button and Pan by holding the shift while rotating. Love it to leave my finger on just one button!
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thwak
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radiance wrote: we tell mac users to get a 3 button mouse.
Bingo.

We are already telling them they have to go buy a $300 video card to use this app. So they should have no problem adding a $10 mouse to that order on the unlikely chance that they don't already have one.

And please save keyboard remapping options for commercial version 1.5 or something. Totally optional functionality that shouldn't see the light of day for quite some time.
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radiance
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thwak wrote:
radiance wrote: we tell mac users to get a 3 button mouse.
Bingo.

We are already telling them they have to go buy a $300 video card to use this app. So they should have no problem adding a $10 mouse to that order on the unlikely chance that they don't already have one.

And please save keyboard remapping options for commercial version 1.5 or something. Totally optional functionality that shouldn't see the light of day for quite some time.
yeah but mac users don't buy $10 mice, they are too cheap and ugly for them. ;)

Radiance
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