Funny thing happening today
when I used HDRI for texturing as diffuse color in exr format , it started to emitting light like emitter , but the emitter was set off .. it was interesting and I suppose it is a bug .. the funny thing was that the gamma slider was used for power the intensity of the light , and it ended with radioactive skin emission ..
this give me a nice idea to plug some full spectrum HDRI into my light panel props for faster rendering of the light emitter in place of using the blackbody emission
Cath
RADIOACTIVE
Thats not realy a bug. More a effect of a pure hdr image itself.
Where 8bit images have max 255 values per channel, will have a hdr image much more.
This more will have also an intensity information.
The effect was shown for a while and was used before the emitters are implemented in Octane.
So much i know will have an image with a real emitter lesser noise. Maybe because a emitter becomes intern more samples...
face
Where 8bit images have max 255 values per channel, will have a hdr image much more.
This more will have also an intensity information.
The effect was shown for a while and was used before the emitters are implemented in Octane.
So much i know will have an image with a real emitter lesser noise. Maybe because a emitter becomes intern more samples...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
This will happen if the HDR file contains values larger than 1.0 (= 255 in a 8-bit LDR image). The diffuse input defines the proportion of incoming light that gets reflected, e.g 0.5 means 50% of the light gets reflected, the other half gets absorbed. If this input is more than 1.0, instead of absorbing part of the incoming light the object will multiply the incoming light.
--
Roeland
--
Roeland
Thanks Guys ..I never saw this in any other apps when used on the object surface so that is interesting ,and well the gamma powered the effect much more intensive , also noticed very nice spectrum effect of this, , it is more noisy and take little longer to clean up but the rendering time regarding to light emitters is just 1 min in difference after my test of both however the global illumination effect is much more stronger as emitters create more of a coat effect on the surface blocking most of the radiance emitted from the surfaces that are lit with the emitters , but different story with the hdri maps , what can be interesting to use in some light situations as IBL