Image resolution vs. viewport dimensions

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

I have noticed that if I choose a certain image resolution, that the viewport does not indicate just where those image bounds are. For instance, if I zoom in on an object, expecting it to be large in the rendered image, I find instead that when I save it out, the object is really tiny inside the image. Is there a way to know just where the image bounds are prior to rendering?

Thanks!
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

if i understand you right, then your problem is that you literally zoom the rendered image, but not the camera... of course the camera position and fov defines the picture detail; there are configurable modifiers to define which mouse actions control image zoom & pan, and which control camera navigation (position & rotation); fov needs to be adjusted in the camera node...
The obvious is that which is never seen until someone expresses it simply

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treddie
Licensed Customer
Posts: 739
Joined: Fri Mar 23, 2012 5:44 am

OK, I figured it out. What through me off was that I didn't realize that the object was so far away in the frame, that it didn't seem like there was any frame border as a reference, because I kept zooming out and out and couldn't find a border. Thanks for your answer, though because it jogged my mind free of the cobwebs. :)
Win7 | Geforce TitanX w/ 12Gb | Geforce GTX-560 w/ 2Gb | 6-Core 3.5GHz | 32Gb | Cinema4D w RipTide Importer and OctaneExporter Plugs.
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

you're welcome :D
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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