I just looked at this.
See Link
http://parallelis.com/kepler-underperfo ... pu-gtx680/
Nvidia has had one of their GTX480 moments, whether it's on purpose or through bad design !

wowt_3 wrote:the last word is still not spoken; look at this: http://www.tml.tkk.fi/~timo/HPG2009/index.html (680 outperforming a 480 by 1.5 to 2 times in raytracing).
apparently nobody has optimized code yet, and it looks like kepler needs some fundamental changes, far more basic than what was needed with previous architectural alternations...
i vote: go for kepler, because time is money... if(!) a significant better performance could be possible, it will be another a clear advantage for gpu rendering and octane in particular, and that upcoming 4gb and the lifted texture limit - only possible with kepler - will push things forward. thus it would be of course good for more sells also. that together with instancing, which also means cut down voxelizing times, can save tremendous time for animation works.pixelrush wrote:I vote holding off worrying about cuda 4.1 and 4.2 and Kepler altogether until then.
Vote for that plus OpenCL.t_3 wrote:i vote: go for kepler, because time is money... if(!) a significant better performance could be possible, it will another be a clear advantage for gpu rendering and octane in particular, and that upcoming 4gb and the lifted texture limit - only possible with kepler - will push things forward. thus it would be of course good for more sells also. that together with instancing, which also means cut down voxelizing times, can save tremendous time for animation works.