daylight plus float texture enviornment color?

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tehfailsafe
Licensed Customer
Posts: 229
Joined: Sun Nov 07, 2010 9:27 pm

And how does one create hard shadows with the hdri? While it does provide the correct lighting, shadows are non-exsistant. For example light coming from the window with bars on does not make bar pattern on the floor.

Here's a great example of what I'm trying to do
Image


Yet with daylight the pattern is perfect the white floor ( and all other objects ) are bright blue.
With normal texture white lighting the color white is perfectly white, but no shadows to make the pattern.
With the HDRI rendered from MR, I get blue floor and no shadows...

The only solution I have is to render one white lighting pass and then another with sky but set GI Mode to none and composite just the light on top.

Rendering separate passes is kinda lame considering I just want the sky to be LESS BLUE
windows 7 64 bit| GTX580 1.5Gb x2 | Intel 2600k @ 4.9 | 16gb ddr3 | 3ds max 2012
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