
IN THE LAKE
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
HUGE thanks for all these details Snake !


2011 New Year Competition - 2nd Prize winning image
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
Visit my website: Fairview Studio 3D - Facebook page
i7 Quad-Core 2.67Ghz / 16Gb RAM / Windows 7 64bits / 2x GTX 680 / Octane v2.0 / CUDA Driver 6.0
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
snake12 how did you do the lake surface? it's very realistic
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane
Great job with outstanding attention to detail. There's nothing in this image I could really complain about.
Some questions:
- How did you achieve to cramp 6.5 mio polys + textures in 1,5 GB vRAM?
- How long was the rendertime on those 2 GTX590 ?
Some questions:
- How did you achieve to cramp 6.5 mio polys + textures in 1,5 GB vRAM?
- How long was the rendertime on those 2 GTX590 ?
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
very good!
I like the atmosphere...
unfortunately the glass is not what I want in this type of software.
We can't create photorealistic thin glass materials
I created a lot of architectural renderings with Octane for Max and I used a mix between a specular mat+glossy mat. This mix is not photorealistic, we get double reflections or gigantic refractions.
I like the atmosphere...
unfortunately the glass is not what I want in this type of software.
We can't create photorealistic thin glass materials
I created a lot of architectural renderings with Octane for Max and I used a mix between a specular mat+glossy mat. This mix is not photorealistic, we get double reflections or gigantic refractions.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
For gabrielefx Thanks for your opinion, and I think your have a great work.
I'm new with Octane render, this is my firts render with others render in the future I publish more.
I was working mentalray.
For KaroBastardKiter the lake surface is a simple plane with Specular Material , reflections 1.0 and opacity 1.0, with normal map, power 0.2 left the map if you wanted. but under the surface the lake for 3 or 4 meter another plane with wood or sand material.
The render time is six o seven hour, but I have a problem because the 1 cuda 590 was out and render with another 3 cuda, the problem is the monitor spent a lot of memory, I resolve the problem with resolution lower.
The another problem is the size over 4500x2500 when the finish render the 3dmax is out, then I saved the imagen before finishing.
Thanks
I'm new with Octane render, this is my firts render with others render in the future I publish more.
I was working mentalray.
For KaroBastardKiter the lake surface is a simple plane with Specular Material , reflections 1.0 and opacity 1.0, with normal map, power 0.2 left the map if you wanted. but under the surface the lake for 3 or 4 meter another plane with wood or sand material.
The render time is six o seven hour, but I have a problem because the 1 cuda 590 was out and render with another 3 cuda, the problem is the monitor spent a lot of memory, I resolve the problem with resolution lower.
The another problem is the size over 4500x2500 when the finish render the 3dmax is out, then I saved the imagen before finishing.

Thanks
Cosmos II, Asrock 79 extreme 11, Intel i7-3930K 4.40 GHz, 32gb Ram Quad 2.400 OC., 2 Drives Intel SSd 520 240gb Raid 0, 1 Gtx 580 3 gb + 3 Gtx 590 4Gb.
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
thanks for the normal map snake 12, appreciated
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane
- Blackpariah
- Posts: 10
- Joined: Tue Apr 03, 2012 9:15 pm
Just fantastic!
no other way to put it.
no other way to put it.

Win 7 Ult x64 / AMD PII x4 [email protected] Ghz. / 4GB Corsair DDR3 1333@C7 / Zalman 9900 Copper/ GTX 560 Ti Core 448 @ 897 Mhz.
SW: Softimage 2012, OctaneRender Demo 2.6
SW: Softimage 2012, OctaneRender Demo 2.6