IN THE LAKE

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madcoo
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HUGE thanks for all these details Snake !
;)
2011 New Year Competition - 2nd Prize winning image
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KaroBastardKiter
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Location: London, UK

snake12 how did you do the lake surface? it's very realistic
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bb3d
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Great job with outstanding attention to detail. There's nothing in this image I could really complain about.

Some questions:
- How did you achieve to cramp 6.5 mio polys + textures in 1,5 GB vRAM?
- How long was the rendertime on those 2 GTX590 ?
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gabrielefx
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very good!
I like the atmosphere...

unfortunately the glass is not what I want in this type of software.
We can't create photorealistic thin glass materials

I created a lot of architectural renderings with Octane for Max and I used a mix between a specular mat+glossy mat. This mix is not photorealistic, we get double reflections or gigantic refractions.
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Chris
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Location: Norway

Really awsome images dude :) What was the render time?

Cheers,

Chris
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snake12
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Joined: Sat Jun 25, 2011 7:21 am

For gabrielefx Thanks for your opinion, and I think your have a great work.

I'm new with Octane render, this is my firts render with others render in the future I publish more.
I was working mentalray.

For KaroBastardKiter the lake surface is a simple plane with Specular Material , reflections 1.0 and opacity 1.0, with normal map, power 0.2 left the map if you wanted. but under the surface the lake for 3 or 4 meter another plane with wood or sand material.

The render time is six o seven hour, but I have a problem because the 1 cuda 590 was out and render with another 3 cuda, the problem is the monitor spent a lot of memory, I resolve the problem with resolution lower.

The another problem is the size over 4500x2500 when the finish render the 3dmax is out, then I saved the imagen before finishing. :D
Thanks
Attachments
noisec.jpg
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KaroBastardKiter
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thanks for the normal map snake 12, appreciated
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Blackpariah
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Joined: Tue Apr 03, 2012 9:15 pm

Just fantastic!
no other way to put it. :D
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