testing some custom material setting for the skin ( did not finished the eyes )
any advice regarding to the values on sss and glossy more that welcome
My own texturing and character
2 mix materials :
for the diffuse node :
Diffuse color maps
Masket Blood maps for the transmission channel
for the glossy node :
Specular maps
Normal maps
thanks
Cath
SSS
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
Nice job Cath.....for anyone interested here is her very impressive post on this....cutting edge for sure.
http://forum.daz3d.com/viewtopic.php?t= ... sc&start=0
http://forum.daz3d.com/viewtopic.php?t= ... sc&start=0
thanks ! did you saw my last scan head test from yesterday ? it was not bad and even better as the University original tests that was looking like the color clay renders from octane .. I guess in 2007 they did not had that much choice ..
Octane rule !
Octane rule !
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
LOL, nope been have been following your posts and love to see a screen shot soon of your nodes. Great work!
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
This is really good....stands up good in outside light...tough light to deal with...the sun
http://forum.daz3d.com/postimages/origi ... 357785.jpg
http://forum.daz3d.com/postimages/origi ... 357785.jpg
I was just about to post it lol
well the other example show the skin in different lights situation without changing the materials
and worked very nice , the setup was more in the right maps choice than the values
but the effect was really dynamic . If it works in the direct sun it will works in any light
btw I setup the light to the realistic values to begin with my setup so I am sure it works
also , we had a little battle to setup the materials in Octane in time for the best results , and guess who was first ? lol
I just follow the rules I learn in the last 14 years , that is all, I am not perfect with what I do but closer to the finale as ever before
well the other example show the skin in different lights situation without changing the materials
and worked very nice , the setup was more in the right maps choice than the values
but the effect was really dynamic . If it works in the direct sun it will works in any light
btw I setup the light to the realistic values to begin with my setup so I am sure it works
also , we had a little battle to setup the materials in Octane in time for the best results , and guess who was first ? lol
I just follow the rules I learn in the last 14 years , that is all, I am not perfect with what I do but closer to the finale as ever before
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm

2 x gtx 680 4GB is on my wish list .. waiting just for the green light also ..
I will go with 2 x580 3GB until then but I don't expect any changes until summer .. and I agree with you .. I stopped any other software from rendering
and spending most time in Zbrush and octane only to do the visual job I need
I will go with 2 x580 3GB until then but I don't expect any changes until summer .. and I agree with you .. I stopped any other software from rendering
and spending most time in Zbrush and octane only to do the visual job I need
- boeing727223
- Posts: 156
- Joined: Mon Nov 14, 2011 3:37 pm
My two programs exactly....learning the hair in Zbrush....great tool! Wow, 2 680GTX no worries about space then...Octane really shines.