SSS

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MEC4D
Licensed Customer
Posts: 164
Joined: Tue Mar 06, 2012 7:14 am
Location: NYC , USA

testing some custom material setting for the skin ( did not finished the eyes )
any advice regarding to the values on sss and glossy more that welcome

My own texturing and character

2 mix materials :

for the diffuse node :
Diffuse color maps
Masket Blood maps for the transmission channel

for the glossy node :
Specular maps
Normal maps

thanks

Cath
Attachments
sss-budy-NEW.jpg
sss-vs-nosss-PATHTRACING.jpg
sss-vs-nosss.jpg
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

Nice job Cath.....for anyone interested here is her very impressive post on this....cutting edge for sure.

http://forum.daz3d.com/viewtopic.php?t= ... sc&start=0
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MEC4D
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Posts: 164
Joined: Tue Mar 06, 2012 7:14 am
Location: NYC , USA

thanks ! did you saw my last scan head test from yesterday ? it was not bad and even better as the University original tests that was looking like the color clay renders from octane .. I guess in 2007 they did not had that much choice ..
Octane rule !
boeing727223
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Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

LOL, nope been have been following your posts and love to see a screen shot soon of your nodes. Great work!
boeing727223
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Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

This is really good....stands up good in outside light...tough light to deal with...the sun

http://forum.daz3d.com/postimages/origi ... 357785.jpg
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MEC4D
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Posts: 164
Joined: Tue Mar 06, 2012 7:14 am
Location: NYC , USA

I was just about to post it lol
well the other example show the skin in different lights situation without changing the materials
and worked very nice , the setup was more in the right maps choice than the values
but the effect was really dynamic . If it works in the direct sun it will works in any light
btw I setup the light to the realistic values to begin with my setup so I am sure it works
also , we had a little battle to setup the materials in Octane in time for the best results , and guess who was first ? lol
I just follow the rules I learn in the last 14 years , that is all, I am not perfect with what I do but closer to the finale as ever before
boeing727223
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Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

:D Its a learning process of everybody and if anybody says its not they are lying! You have the right ideas and the future is only going to get better. I have been using Octane since September last year and I cannot go back to other renders. Now I have to upgrade my vid card from 580 GTX to 680GTX once Octane gets full support.
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MEC4D
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Posts: 164
Joined: Tue Mar 06, 2012 7:14 am
Location: NYC , USA

2 x gtx 680 4GB is on my wish list .. waiting just for the green light also ..
I will go with 2 x580 3GB until then but I don't expect any changes until summer .. and I agree with you .. I stopped any other software from rendering
and spending most time in Zbrush and octane only to do the visual job I need
boeing727223
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Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

My two programs exactly....learning the hair in Zbrush....great tool! Wow, 2 680GTX no worries about space then...Octane really shines.
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MEC4D
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Posts: 164
Joined: Tue Mar 06, 2012 7:14 am
Location: NYC , USA

not to mention the speed ... that will really rock ..
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