FIGURE STUDY - mild nudity
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Elvissuperstar007
- Posts: 2506
- Joined: Thu May 20, 2010 8:20 am
- Location: Ukraine/Russia
- Contact:
skin is terrible
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
THAT IS OK ! I like negative comments .. it feed me
but I like also that someone tell me how to do better in this case or show own better work for inspiration
so... Elvis do you have some own example how to do it better ...please I would like to see and learn

but I like also that someone tell me how to do better in this case or show own better work for inspiration
so... Elvis do you have some own example how to do it better ...please I would like to see and learn
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
I actually think the skin is one of the better ones produced. Perhaps a tiny bit too much bump. You notice it more on the close up off the hand. Too much bump tends to scatter light and and take that tiny bit of gloss that exits in the oils of the skin pigment away. you end up with a deadish dull plastic look if your bump is too high. Try reducing it a tad and see if it works on the close up... then test it again of a pulled back and see if you need to reintroduce it again for a far away shot.
Its all in the tweaking : > )
Keep up the nice work
Its all in the tweaking : > )
Keep up the nice work
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
thank you, that what I was struggle with , the bump are already on the last value possible , and sometimes they show up so heavy other time not, especially on the hands and in shadows, the full body have the same value but with closer up it just jump up without reason , the next step in this situation would be just remove them .. but I think I am going to use new normal maps in place of bump maps as they do not work that well for me .. I used normal maps for the floor and it was working so much better that bump maps ..
I think we are here not for awards and ovations so it is nice sometimes to get comments and suggestions from different point of view .. so thank you
I think we are here not for awards and ovations so it is nice sometimes to get comments and suggestions from different point of view .. so thank you
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Yep I think normals do work better. They some times are very strong and you have to dial them back though.
I have been doing this for many years and I find that I am always learning from everybody else too.
And realistic skin and eyes are one of the hardest things to get correct because there are so many different varieties and yet we are expert as humans at telling when they are not real.
Onward and upwards aye
I have been doing this for many years and I find that I am always learning from everybody else too.
And realistic skin and eyes are one of the hardest things to get correct because there are so many different varieties and yet we are expert as humans at telling when they are not real.
Onward and upwards aye
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
I agree on that, I am doing it for 14 years but Octane is new for me and I try to find my ways as complete newbie with the materials and responses to the light , what was ok in other software is complete different story in Octane ,and as I mentioned at the beginning I just reloaded old scenes to see how it works and learn better , but as you know yourself if you spend to long doing something you slowly lose the reality and what for you seems just fine is not good enough for others and vice verse .. constructive comments help always to shake you from the moment and make you try again ..
Last edited by MEC4D on Thu Mar 29, 2012 10:05 pm, edited 1 time in total.
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Too true. I will spend hours on something that I think is spot on... Show my wife... and she immediately will see that something looks weird and I have blinded myself to it.
I appreciate honesty... when I'm ready for it...
I appreciate honesty... when I'm ready for it...

Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
I feel you on that 
P.S I have it always when I watch movie and see bad CGI effect it always spoil the movie for me ..thinking they should be done better and in my time losing the the movie atmosphere and it is done .. it is pain sometimes
so I expect others do that to our work and it is still not the end of the world..
...........to be continued

P.S I have it always when I watch movie and see bad CGI effect it always spoil the movie for me ..thinking they should be done better and in my time losing the the movie atmosphere and it is done .. it is pain sometimes
so I expect others do that to our work and it is still not the end of the world..
...........to be continued