Post here Octane for Max bugs and wish list
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- walkerworkshop
- Posts: 9
- Joined: Fri Feb 24, 2012 5:19 pm
Oh, and I'd also kill for spherical camera like the one with vray.
- rodrigotrovao
- Posts: 133
- Joined: Thu Mar 22, 2012 4:27 pm
- Location: Brazil
Till now.. one i see..
BUG:
after creating camera, when youre about to move the camera max hangs when you move it through its view. ALL the time.
WISHLIST:
- support for MENTAL RAY AND MAX STANDARD MATERIALS and maps (like CHECKER, for example)!! ;
- MAX hair support
- MAX FX support
BUG:
after creating camera, when youre about to move the camera max hangs when you move it through its view. ALL the time.
WISHLIST:
- support for MENTAL RAY AND MAX STANDARD MATERIALS and maps (like CHECKER, for example)!! ;
- MAX hair support
- MAX FX support
Do you use a Space Navigator.syafi wrote:Hi, I have problems with the Octane Camera when I try to use it in the camera-view, 3dsmax11 crash ?
I've repeated with many test but still the same result, help help help !
SY
For some reason there is a conflict with this device.
I will try to fix it.
Karba wrote:Do you use a Space Navigator.syafi wrote:Hi, I have problems with the Octane Camera when I try to use it in the camera-view, 3dsmax11 crash ?
I've repeated with many test but still the same result, help help help !
SY
For some reason there is a conflict with this device.
I will try to fix it.
Hi Karba,
Yes I do use the space Navigator... and I confirm that it works when it's unplugged.
It would be great it this could be fixed soon.
Thanks
Just installed Octane for max today.
I managed to make 3ds crash following this scenario :
- create a scene, set octane as renderer
- open the octane viewport
- set a Texture Environment to the environment background / drag&drop the texture to the material editor to edit it
- switch the type to texture and set a Image Texture
- load an hdr map
- do some stuff, add some teapots, assign materials..and so on
- open the mat editor again and click on the bitmap "path" to change it => crash
it may not crash the first time but it will crash at some point either when clicking on the bitmap "path" button or when selecting an hdr map in the explorer window. Note that the hdr maps were at least 3000*1500px.
The scenario is not precisely reproducible, but 3ds always crashed at the same step (without any error message, just crash to desktop)
octane for max version : v1 beta 2.58b
3ds max 2012
Geforce GTX 580 - 3Gb - driver 280.26
I managed to make 3ds crash following this scenario :
- create a scene, set octane as renderer
- open the octane viewport
- set a Texture Environment to the environment background / drag&drop the texture to the material editor to edit it
- switch the type to texture and set a Image Texture
- load an hdr map
- do some stuff, add some teapots, assign materials..and so on
- open the mat editor again and click on the bitmap "path" to change it => crash
it may not crash the first time but it will crash at some point either when clicking on the bitmap "path" button or when selecting an hdr map in the explorer window. Note that the hdr maps were at least 3000*1500px.
The scenario is not precisely reproducible, but 3ds always crashed at the same step (without any error message, just crash to desktop)
octane for max version : v1 beta 2.58b
3ds max 2012
Geforce GTX 580 - 3Gb - driver 280.26
Nicolas Wirrmann | Product Designer | Allegorithmic
http://www.allegorithmic.com
http://www.nicolasw.com
http://www.allegorithmic.com
http://www.nicolasw.com