thin film ships

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hey,

another test image i quickly made, i've made all channels fully mapeable now,
so you can modulate the thickness of the thin films coatings. (everything basically)

i also added invert buttons to image textures, and a scale slider, which allows you to change the scale of the uv mapped texture on the fly (good for repeating tileable textures)
filmshipstest.png
Radiance
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pedrofelipe
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very good flooring rad, is it bump/normal or modeled?
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radiance
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pedrofelipe wrote:very good flooring rad, is it bump/normal or modeled?
the floor is bump, specular and diffuse mapped.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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pedrofelipe
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radiance wrote:
pedrofelipe wrote:very good flooring rad, is it bump/normal or modeled?
the floor is bump, specular and diffuse mapped.

Radiance
Good stuff!
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EricDesign
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yes bump map :) and is look very nice.
i5 7400 / 2 x GTX980Ti / 32gig ram

http://ericdesign.info
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understand
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f yeah!
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pedrojafet
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Love it... Tell me, is the bump map increasing too much the rendering timming?
When we (simple humans) will have it?
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

pedrojafet wrote:Love it... Tell me, is the bump map increasing too much the rendering timming?
When we (simple humans) will have it?
in a couple of days... still adding some final bells and whistles, debugging and fixing smoothing problems for moi3d models...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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