Hey,
another test image i quickly made, i've made all channels fully mapeable now,
so you can modulate the thickness of the thin films coatings. (everything basically)
i also added invert buttons to image textures, and a scale slider, which allows you to change the scale of the uv mapped texture on the fly (good for repeating tileable textures)
Radiance
thin film ships
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- pedrofelipe
- Posts: 157
- Joined: Mon Jan 18, 2010 2:06 pm
- Location: The Netherlands
very good flooring rad, is it bump/normal or modeled?
- pedrofelipe
- Posts: 157
- Joined: Mon Jan 18, 2010 2:06 pm
- Location: The Netherlands
Good stuff!radiance wrote:the floor is bump, specular and diffuse mapped.pedrofelipe wrote:very good flooring rad, is it bump/normal or modeled?
Radiance
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
yes bump map
and is look very nice.

- understand
- Posts: 177
- Joined: Mon Mar 22, 2010 4:05 pm
- Location: berlin
f yeah!
Win 8.0 64-bit | Gainward 460 GTX 2048mb (driver: latest) | Phenom 965 3.4ghz 140w | 12GB
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- pedrojafet
- Posts: 134
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- Location: Brazil
- Contact:
Love it... Tell me, is the bump map increasing too much the rendering timming?
When we (simple humans) will have it?
When we (simple humans) will have it?
Win 7 PRO64 | Geforce GTX2750 - 1.8GB | MB ASUS w/ i5 2500 | 8GB
in a couple of days... still adding some final bells and whistles, debugging and fixing smoothing problems for moi3d models...pedrojafet wrote:Love it... Tell me, is the bump map increasing too much the rendering timming?
When we (simple humans) will have it?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB