Motion blur

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markow600
Posts: 1
Joined: Thu Nov 25, 2010 2:15 pm

Does OctaneRender fully supports motion blur (particularly for 3ds max plugin) at the moment (image, object, deformation etc.)? At the specification page there is MB mentioned, but I cannot find any further information.
phen93
Licensed Customer
Posts: 8
Joined: Sun Jul 10, 2011 6:15 am

At the moment it's camera blur only; for anything else you'll need to use a post-process effect.
MTECH
Licensed Customer
Posts: 42
Joined: Tue Sep 14, 2010 8:22 pm

One major issue with using Octane's Camera Motion Blur (at least when exporting via Maya) is that there's way too much of it for 24fps animation. By default objects are blurred way more than the amount of camera movement would suggest, since Octane seems to base its motion offset on the previous or next whole frame, not halfway between like most rendering software.

The best way around this that I've found so far is to double the frames of your animation, and render every other frame to Octane. Octane will still only calculate motion one frame ahead, but your camera takes 2 frames to move the same amount. You effectively half the amount of motion blur you'd otherwise get.

You may also have to rename the final image sequence frame numbers so they play nice in your compositor or video editing program.

Hope this helps some people! I personally can't wait for more control over camera motion blur, or better yet, full motion blur for objects as well.
Core i7 920 | 12 GB RAM | Nvidia GTX 470 & 260 | Win Vista x64 | Maya 2012.5 x64 | Octane beta2.57
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Reggie
Licensed Customer
Posts: 56
Joined: Thu Mar 22, 2012 7:10 am
Location: Los Angeles

Yea, Octane is still clearly in Beta, but features like motion blur controls (or atleast multipliers) are still not added. Also, animating the camera without maya is currently not possible. However, the camera blur that is implemented looks great and it was a major reason why I decided to purchase the software :).

Also a helpful tip for naming your image sequences from Octane is to name the file: Renders.. <-- the double period ensures that you will have a .######.png file sequence. If anyone from Refractive Software is reading, please change the 6 padded numbers to 4 padded numbers PLEASE! No one in any CG industry uses 6 pads!!!! The standard is 4 padded file sequences, please default to that, thank you :).
GTX 470 | 16 gigs | AMD 1090T | Win7-x64 | Maya til death!
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