v1.17 for builds at or above 45110

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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yoyoz
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Only use starting with builds 45110 and higher. By the way, stay away from 45110 if you can.
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octanerender.v1.17.zip
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Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
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Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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steveps3
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What have they tweaked which caused this?
(HW) Intel i7 2600k, 16GB DDR3, MSI 560GTX ti (2GB) x 3
(SW) Octane (1.50) Blender (2.70) (exporter 2.02)
(OS) Windows 7(64)
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yoyoz
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They just renamed 'faces' into 'tessfaces' for reflecting the fact that they're now derivated from n-gons and not the original geometry.
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matej
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Geez, what a mess. Thanks Lionel for keeping things going... :)

I'm staying with official Blender 2.62 & Octane exporter 1.11, though. Everything I need works flawlessly with that version, so don't fix it if it's working...
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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yoyoz
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matej wrote:I'm staying with official Blender 2.62 & Octane exporter 1.11, though. Everything I need works flawlessly with that version, so don't fix it if it's working...
That makes sense!

BTW, do you know if 1.11 is the most recent for the official build? I've made so many updates recently, I don't know which one to recommend for the official... :-)
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
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Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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matej
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Actually I must correct myself, 1.11 is quite old and now has that problem of exporting the camera at (0, 0, 0) and upside-down (with official 2.62), and so happens in 1.12

The correct exporter version to use with the official 2.62 Blender build, is 1.13 - the one from this thread.

1.11 / 1.12 are for builds older than 2.62
1.13 is for official 2.62
1.17 is for newer 2.62 builds with bmesh?

any other versions? :)
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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yoyoz
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matej wrote:any other versions? :)
Still waiting for new file format to bring you bucket and may be network rendering :lol: :lol: :lol:
Desktop: Ubuntu 13.04 x64 - i7-3770K @ 3.5GHz - 32GB DDR3 - GTX670 2048MB
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Software: NVidia 319.12 - Cuda 4.2.9 - Blender 2.66a
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dave62
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:mrgreen:

hey yoyoz,

what about being now THE official developer of the deep octane integration in blender?
:roll:

cheers dave
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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pixelrush
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Hey everyone its dave62. :o
dave 62 is posting from inside the forums....
Hi dave 62. :P
I don't think the integration is going to happen because of licensing.
I agree though Lionel would be a good person for the job.
Last edited by pixelrush on Wed Mar 28, 2012 10:00 am, edited 1 time in total.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
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dave62
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hey N:)

No nO NO. i dont like to hear this :? :(

THE best render engine and the best modelling tool :mrgreen:
They need each other so much..

Is this really not possible? no workaround? anything? cant be true.
What can we blender users do help out??
- Mint 10 64bit nvidia drv 260.19.29/cudatoolkit3.0 intel q6600, 4gbRAM, GTX470 1,2GB
- Mint 10 64bit/ Win7 64bit nvidia drv 260.19.29/cudatoolkit3.2 amd X6, 16gbRAM, 2x GTX580 3GB
->Octane 2.44/ Blender2.5x
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