I have been setting up to render a range of frames out using Backburner. Even though I am only rendering on a single GPU system right now backburner seems to allow the frames to keep rendering without a crash of 3ds max.
However I am having a serious issue still with some frames coming out with a ton of noise. Some frames are fine but some filled with noise. This is on the same render job of a range of frames with all same settings for each frame. If every frame rendering out had noise then it would make sense but half are with noise and half without so it makes no sense.
Has anyone else had this issue? If so how did you fix it? Please share...
w/ range of frames, random ones are filled with NOISE
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
Roeland, cannot post the images on here since it is a confidential project. Can send them through PM if you like though.
Will try Karba's new update in the morning and post how it goes.
As of right now I think we are going to have to use Octane Standalone with OctanePowerTools to export the whole scene and camera from 3DS Max at once. We tested this process and it works very well. Is very fast to render and animation sequence once the scene is in Octane Standalone.
Thanks for all the efforts to help us debug the issues RS!
Will try Karba's new update in the morning and post how it goes.
As of right now I think we are going to have to use Octane Standalone with OctanePowerTools to export the whole scene and camera from 3DS Max at once. We tested this process and it works very well. Is very fast to render and animation sequence once the scene is in Octane Standalone.
Thanks for all the efforts to help us debug the issues RS!
uuuh, that hurts!nrygpu wrote:As of right now I think we are going to have to use Octane Standalone with OctanePowerTools to export the whole scene and camera from 3DS Max at once. We tested this process and it works very well. Is very fast to render and animation sequence once the scene is in Octane Standalone.
SCNR

„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
Im sorry... Karba's NEW update?!
is there an Update for 2.57? where??
Nildo
is there an Update for 2.57? where??
Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Ahh darn..
my heart nearly went out of my chest of excitiment!
:P
Nildo


Nildo
Corei7, 6x GTX1070 (2 Inside and 4 in a CUBIX Xpander), 32GB Ram, Win10 64Bit Home, 3dsMax2017 64Bit, Octane for max 3 and LOVING IT!!!!
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
MSI GT72S 6QE Dominator Pro G win10Home, gtx 980m.
Yes I wish we could use the 3DS Max Octane plugin but right now it is just too buggy. I hope in the future that it will work better. With OctanePowerTools we were able to export the whole scene and render a 27 second video in 10 minutes with Octane Standalone and the PowerTools together. Would be nice if Refractive Software could team up with the OctanePowerTools to make a better solution either for 3DS Max or even just Octane Standalone.t_3 wrote:uuuh, that hurts!nrygpu wrote:As of right now I think we are going to have to use Octane Standalone with OctanePowerTools to export the whole scene and camera from 3DS Max at once. We tested this process and it works very well. Is very fast to render and animation sequence once the scene is in Octane Standalone.
SCNR
I am not too happy that I bought 2 full licenses of Octane and the 3DS Max plugin and Refractive Software claims that the full animation features work inside Max with Octane plugin and they clearly do not. The Octane for 3DS Max plugin is extremely buggy at this point and crashed 3DS Max so much. When it does finally render a range of frames for an animation half of them come out filled with noise so it has a been a big waste of my time and money to buy the 3DS Max plugin when I should have just bought the Octane Standalone version along with OctanePowerTools to begin with.
Refractive Software should really state on there website that the 3DS Max plugin for Octane is not capable of rendering full featured animations using the 3DS Max tools. Even using backburner there are still huge problems. I hope they can fix these issues soon otherwise I have 2 licenses of 3DS Max Octane plugin that I cannot use.

well, i know for you current project this won't be of any help, but i'm sure things will be sorted out as time progresses. it's still a beta release, means a good chance that there are problems, and that it needs time to nail them down and fix 'em. hope you still feel like it's wort the wait (and the hassle you are currently facing)...
„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400