Camera viewing from inside specular mesh

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profbetis
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So I want to set up a water/lilypad scene to test some scattering/absorbion stuff and volumetric shadows cast inside it.

Here is the scene from the outside. Very simple, 3 materials. The bottom of the lake is a plane, and the water is a volume with a specular material applied with a scattering volume node attached.
Image

When I go inside the lake mesh to get a view under the lilypads, all the volumetric effects stop :(
Image

I am using the pmc kernel as well.
If this is not a bug, I would like to report it as a suggestion so that you can be inside the volumes.
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bepeg4d
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this is an already known limitation of sss inside volume, as a workaroud you could try to put the camera inside of a little cube or a simple sphere ad make a boolean operation with the sss volume ;)
ciao beppe
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profbetis
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Ah, good idea! I like moving the camera around a lot inside octane but I guess ill have to figure out all the angles in thr 3DS
GTX 1080Ti 11GB (3x), Water-cooled
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Windows 10 Pro 64-bit, 32GB RAM
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Proupin
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I would like to ask for a 'medium node', where we could plug a material to the camera; we would effectively have working fog, underwater scenes... without the extra setup
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
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