Beta 2 turn everything into...

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Sam
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... pure gold ;)

Image

Chess scene by Enrico Cerica (included in Octane Render)
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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radiance
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Before people start complaining, I've specifically told the alpha testing team NOT to post any competition entries with the new features, as otherwise it would'nt be fair to the non-alpha testers.

Radiance
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n1k
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Hi Sam. Very nice and clean caustics:) What about render time

Cheers,
n1k
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Sam
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Yes, we got strict rules to follow
Thanks Radiance for the additional infos

Here's a good question
Wich feature of the Beta 2 is this render showing ?

(beside the obvious photoshop glow... :roll:)
Hi Sam. Very nice and clean caustics:) What about render time
Aha you have been fooled (I admit I was too at first)
Its not caustics, the ground is glossy material... its just reflections :lol:

I could have done a diffuse ground
But the glossy materials (the gold) is only 0.2 reflective
To get good caustics you need more reflection !

Render time is 10min (1024 by 512 pixels)
4.09 MS/s using Pathtracing / 3 bounces (doesn't need more for this scene)

It was already really good at 5min render time but I let it render longer
At 20 second it was enough to judge of the colors and materials

Thanks Enrico for this awesome scene
Do you have a higher polycount one to share with me :mrgreen: ?
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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n1k
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Heheh:) It really looks like reflective caustics on diffuse floor, at first:)
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RayTracey
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Bump mapping!
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Sam
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Bump mapping!
Yesss :D
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
RayTracey
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Woohooo! Did I win a Fermi :lol: ?
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enricocerica
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Really cool Sam.
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EricDesign
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i like this render the gold texture look very nice.
i5 7400 / 2 x GTX980Ti / 32gig ram

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