I am new to Octane and trying to use the 3dsmax plugin version. I wonder how it is that we setup a HDRI environment?! I know that this must be a newbie question, but... take it easy on me!

I Agreeeee! Why isn't possible?ricardobjerke wrote:Thanks! I noticed that in order to work, I had to turn off Octane's sun. Why is that? It would be nice to have both so we could have total control over the shadows while getting some nice reflections... :/
Yeah! I think I still have to get my mind used to the idea of working with "real life" like working environment.face wrote:Maybe because unibased goes the inverse way as raytraced?
face
you can still add emitters to the scene, causing all sorts of shadows - or a single sun-faking emitterricardobjerke wrote:Yeah! I think I still have to get my mind used to the idea of working with "real life" like working environment.face wrote:Maybe because unibased goes the inverse way as raytraced?
face
So, that means that when lighting a scene with and HDR, its not possible to fake a sun in order to get a good, sharp shadow?