Render output size is being ignored
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I have set my render resolution to 1280 x 720 in the Max Render Setup (Common Parameters Tab), but when I render in Octane it is producing images with a resolution of 984 x 714. I don't see anywhere else this can be changed. Any help will be much appreciated.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
Common rneder resolution is taken into account only if you use "Render" button.buggy wrote:I have set my render resolution to 1280 x 720 in the Max Render Setup (Common Parameters Tab), but when I render in Octane it is producing images with a resolution of 984 x 714. I don't see anywhere else this can be changed. Any help will be much appreciated.
If you use "Open OctaneRender Viewport" render resolution is dependent on window size.
Thank you for the quick response.
I can stretch it, but how do I sent the window size to a precise dimension?
It seems more user friendly to use the OctaneRender Viewport than the Render button; I can tweak the scene and just let it run until I am satisfied.
Also with the Render button I don't see a samples rendered progress counter.
I can stretch it, but how do I sent the window size to a precise dimension?
It seems more user friendly to use the OctaneRender Viewport than the Render button; I can tweak the scene and just let it run until I am satisfied.
Also with the Render button I don't see a samples rendered progress counter.
Win 8.1 | 2x GTX780 6GB RAM + 1x GTX 660 | Intel i7 | 16GB RAM | 3DS Max 2011
- KaroBastardKiter
- Posts: 132
- Joined: Mon Sep 19, 2011 8:53 am
- Location: London, UK
that's a in the future features wishlist, there is a chance it will be implemented sometime soon
Alienware M17x R3 | GTX 460M | Quad 2.0 GHz | 8 GB
Win 7 x64 | Blender 2.59 | Octane
Win 7 x64 | Blender 2.59 | Octane