Please help me with the glass object of octane for max

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kevinshane
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Please help me with the glass object of octane for max :cry: :cry: :cry:

Q1: I modeling the glass object , which is a single box(about 8mm thick) and apply a specular material with opacity=0.3 , transmission=white(RGB=240,240,240) , but when I create octane daylight , the sun just couldn't coming through interior room! But when I hide all glass object , it does!! Please help me , I want the sun shinning through glass (without glass reflection , it 's ugly!!especially with interior rendering)

Q2: How could I turn the ies light invisible? It always render visible~~also with the octane plane light(disk,sphere whatever~)It's that possible to turn off?or it's that another way to create ies light without being rendered?

Please help me ~~~I am dying rightnow~~
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
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t_3
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1) currently you can't get caustics with sunlight (there are several forum post complaining about that ;) refractive promised to improve this in an upcoming release
2) to make an light emitting object invisible, just turn its opacity down to 0 - it will still emit light (don't know if this works for ies, as i don't use it)
The obvious is that which is never seen until someone expresses it simply

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t_3
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ps: if you use a glossy material at low opacity, you can fake architectural glass (sort of), and won't have this problems with the sun environment...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
kevinshane
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t_3 wrote:ps: if you use a glossy material at low opacity, you can fake architectural glass (sort of), and won't have this problems with the sun environment...
Thank you T_3~~and thanks for your professional plus quick reply ~ :lol: :lol:
I will try it now~~
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
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t_3
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kevinshane wrote:
t_3 wrote:ps: if you use a glossy material at low opacity, you can fake architectural glass (sort of), and won't have this problems with the sun environment...
Thank you T_3~~and thanks for your professional plus quick reply ~ :lol: :lol:
I will try it now~~
ya, hope it will work for you; in fact the sun environment is still problematic (most of all with the direct light kernel). and if you have tried the opacity trick on ies emitting objects, just tell if it works as expected - may add it to my tips & tricks list...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
kevinshane
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t_3 wrote:
kevinshane wrote:
t_3 wrote:ps: if you use a glossy material at low opacity, you can fake architectural glass (sort of), and won't have this problems with the sun environment...
Thank you T_3~~and thanks for your professional plus quick reply ~ :lol: :lol:
I will try it now~~
ya, hope it will work for you; in fact the sun environment is still problematic (most of all with the direct light kernel). and if you have tried the opacity trick on ies emitting objects, just tell if it works as expected - may add it to my tips & tricks list...
no...I am sorry~~cuz i couldn't find any ies "invisible" option of octane ies light tab,could it be possible to apply a "material of ies" to a single plane?
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
kevinshane
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:lol: :lol: :lol: But,as you mention before,it's ok when using a diffuse emitter applying to a single plane~and it's invisible!~~thank you again for your sweet tips~~
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
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t_3
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kevinshane wrote::lol: :lol: :lol: But,as you mention before,it's ok when using a diffuse emitter applying to a single plane~and it's invisible!~~thank you again for your sweet tips~~
you are welcome :) as for the ies lights i was only guessing, because i don't use the max plugin. apparently it is different from the standalone (there you can just apply an ies map to a diffuse emitter)...
The obvious is that which is never seen until someone expresses it simply

1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
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