[Unsupported] Plugin camera fix for recent Blender builds

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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yoyoz
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Hi Guys,

this one should fix the camera export bug with recent builds. Do not use it if you're using 2.61 from Blender site.
I've made limited tests, so please let me know if it works for you who had the problem.

Cheers,
Yoyoz
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octanerender.v1.13.zip
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Piernik
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Hi everybody!

does not work on blender 2.60.0 r41226, the rotation camera is invert.

Regards.
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pixelrush
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Hi, you wouldn't really expect it to.
Blender 2.60 (r41226) is from October 23 last year. ;)
This plugin is for recent builds, as in the last 3 weeks or so, where the Blender matrices code changed.
Blender 2.61 (stable) is out now at Blender.org, how about updating to that?
If you do so please use script v1.12 for it.
The script v1.13 above is only suitable for the latest development builds, beginning approx. r42800, such as those available at graphicall.org.
Perhaps yoyoz was not especially clear about the circumstance in his post.
HTH :)

In passing I see this is my 900th helpful post in 2 years :roll: wonder if we get a prize from Refractive for 1000.... :arrow: :P
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Saramary
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Hello, Lionel!

I am trying to use your script version 1.13 (Blender 2.62.0 r44136, Octane beta 2.57), but have some trouble: after export camera in Octane always gets coordinates 0,0,0. What can be the reason?
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aLeXXtoR
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Saramary wrote:I am trying to use your script version 1.13 (Blender 2.62.0 r44136, Octane beta 2.57), but have some trouble: after export camera in Octane always gets coordinates 0,0,0. What can be the reason?
Saramary, it's strange because I use the same Blender version (r44136) and Exporter 1.13 and everything works fine.
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Saramary
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aLeXXtoR, do you use the same version of Octane too?
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aLeXXtoR
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Saramary wrote:aLeXXtoR, do you use the same version of Octane too?
Yes.
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Saramary
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Great. :shock:
Could you give me a simple scene with the settings for exporting to Octane?
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pixelrush
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Further note to users. Because the bmesh code was merged with the trunk soon after the release of Blender 2.62 builds after that are presently not working with this script. There is still some work to be done with the changes to get UV functional. Please use this script only with builds from r42800 up to r44245 in the meantime. The best idea would be to use official 2.62 at the moment.
:geek:
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aLeXXtoR
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Saramary wrote:Great. :shock:
Could you give me a simple scene with the settings for exporting to Octane?
Well, settings are some like this:
Image
You should check active camera, it's parenting to another object.
If nothing wrong there you should attach your scene so we can find a problem.
pixelrush wrote:Further note to users. Because the bmesh code was merged with the trunk soon after the release of Blender 2.62 builds after that are presently not working with this script. There is still some work to be done with the changes to get UV functional. Please use this script only with builds from r42800 up to r44245 in the meantime. The best idea would be to use official 2.62 at the moment.
:geek:
Thank you for reminding. :) We currently speaking about the official 2.62 build. :)
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