Another interior render, just to see the potential. First image is a directlighting. The interior was done with other renderer for about 2 hour render time and furniture added.
I'm quite happy to joint the octane family.
Cheers.
interior
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
And here is the rendered version I made with Vray.
Sorry for the watermarks but since it a commercial project I have to put one.
Sorry for the watermarks but since it a commercial project I have to put one.
Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
Actually the scene was completed long ago, this was the only render I manage to find in early stages in order to compete, I really like the Octane warm colors and not to mention the fast interaction in setup the scene. This was made with 0.81 when I can't save , I'll do as soon as possible new render with 1.00 b1 or even b2
I bet Octane will do the same or even better result. We must not forget the long setup a scene like this can take in Vray without RT ( lightning part) . In octane takes like 5 minutes.
Cheers.
PS. Furniture was removed , coz scene can't fit my vga ram for now


Cheers.
PS. Furniture was removed , coz scene can't fit my vga ram for now

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
- understand
- Posts: 177
- Joined: Mon Mar 22, 2010 4:05 pm
- Location: berlin
great. Would love to see it with an HDRI
Win 8.0 64-bit | Gainward 460 GTX 2048mb (driver: latest) | Phenom 965 3.4ghz 140w | 12GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
Win 8.1 64-bit | EVGA 780ti Superclocked 3072mb (driver: latest) | i7 4930k 3.4ghz | 32GB
Win 7 64-bit Bootcamp | 650M 1GB (driver: 327.23) | i7 2.7ghz | 8GB
http://morski-imoti.my.contact.bg/
Here's what I really want to see in the near future
, those are very low res/quality and for test purposes early stages renders , but you'll get the point.
Here's what I really want to see in the near future

Vista 64 , 2x Xeon 5440 - 24GB RAM, 1x GTX 260 & I7 3930 water cooled - 32GB RAM, 1 x GTX 480+ 1x8800 GTS 512
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
CGsociety gallery
My portfolio
My portfolio2 - under construction
Web site
Making of : pool scene - part1
HDR latlong would be the bestI can add a camera to octane that outputs those,
if you can show me the format they commonly use for these, hdr latlong like or vert/horizontal cross cubemaps ?
Because you can convert it to anything like vert cross with free softwares
And because the size setting is understandable for the user (like 2048 by 1024)
Vertical cross are more for cubemaps in games
Here's a post on my blog about them
http://zellersamuel.wordpress.com/2010/03/06/cubemaps/
If Octane can render .HDR or .EXR latlong panorama, than would be more than awesome !
Because you can work on an environement, render it to panorama for 3h to get noise free
Then use this panorama as background of another object, without needing to re-render it

The best of course would be to have both latlong + spherical (180° lens) + vertical cross
They are the most common used projections

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland