Nvidia Fermi Octane Competition (CLOSED)

A forum which hosts Octane Render Artwork Competitions
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pedrojafet
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ROUBAL: Alpha and Bump Map will be very welcome... - For sure!
NUVERIAN: I'll try with different HDRs...
Tks the comments. ;)
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ROUBAL
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I have found the water faucet :lol:

So here is a new image :

Sunny morning after the rain.

Pathtracing.
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Green Rocks Field - Sunny morning after the rain.
Green Rocks Field - Sunny morning after the rain.
Airplane&Hangar_12P.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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pozek
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My new setup using DAZ model Victoria
It's name is "Lady in red"

132356 triangles
4572 samples/pixel
45:22 render time

Fireflys was removed in Photoshop.
Attachments
ladyinred_2_technic.jpg
ladyinred_2.jpg
ladyinred.jpg
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Sam
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I have found the water faucet
That's a big water faucet :lol:
Nice renders ROUBAL !
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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pedrojafet
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With another HDR.
No pos...
Cheers
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Pigen7.jpg
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pedrojafet
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The final shot..... (edited post)
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Pigeon8.jpg
Last edited by pedrojafet on Thu Mar 25, 2010 11:09 pm, edited 1 time in total.
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radiance
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very nice work pedro ;)
can't see the 2nd post image though...

Radiance
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ROUBAL
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After the rain. Alien visit at night.
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Green Rocks Field after the rain. Alien visit at night.
Green Rocks Field after the rain. Alien visit at night.
Airplane&Hangar_14P.jpg
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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paq

Hi pedrojafet,

It's a really great scene.

I don't know if it's your settings (doesnt the gama at 0.9 washout the image ?), or maybe you havn't find the right hdr that will really enhance you work ... but the scene seems to be lit from everywhere for the moment ...

Maybe just a question of taste too ;)
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pedrojafet
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Paq: Tks... Yes, I know that. I turned the scene to the GREY mode to try many HDRs. There, I rotate the map to find the better tonal light/shadow angle. I'd like to do a hard shadow from one building into other one. No success.
I was using path kernel. Should I use direct? :?
Anyway, I think my HDRs so "washed", without contrast...

Radiance: Tks your words. Can u see the image now?
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