mapping when rendering

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igen
Licensed Customer
Posts: 95
Joined: Mon Feb 20, 2012 3:03 pm
Location: bali
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Hi

I was use all rendering plugin in octane awesome rendering tools :mrgreen: . I was try the demo and I have plan to buy. After try the demo I have some question.

I always have problem with mapping, when I put material (standard material in max) in my old objector attach 2 object (same material) when rendering in octane the mapping look mess (with or without uvw mapping) and I try using Unwrap UVW still same but when I remodeling the object mapping look right. This still will difficult to apply mapping in to the object when using octane plugin for max? Sometime I still use some my old model for another project take time for remodeling again. :roll:
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

igen wrote:Hi

I was use all rendering plugin in octane awesome rendering tools :mrgreen: . I was try the demo and I have plan to buy. After try the demo I have some question.

I always have problem with mapping, when I put material (standard material in max) in my old objector attach 2 object (same material) when rendering in octane the mapping look mess (with or without uvw mapping) and I try using Unwrap UVW still same but when I remodeling the object mapping look right. This still will difficult to apply mapping in to the object when using octane plugin for max? Sometime I still use some my old model for another project take time for remodeling again. :roll:
It depends on your model. 3ds max plugin use 1th mapping channel. So your model should have proper mapping for 1th channel.
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