t_3 wrote:funny, never noticed that. you can switch autofocus on/off in the camera node (at the bottom of the thinlens camera parameters).
Ah, thank you, I found it!
it is still a glossy mat, isn't it?

but if you set roughness to or above 0.01 i don't think that there are still reflections.
I know that I have to use the diffuse material to have no reflections at all, but in this case I wanted to have only subtle, slightly blurred reflections. Even at 0 the reflections were too strong. I found a workaround by mixing the glossy mat with a diffuse mat, but I think, that this behavior should be changed, because with 0 specular I expect 0 specular and not 0.01 specular.
ps: i often update .obj with less material nodes, but haven't had octane crashing while doing that (windows 2.57 version)...
Maybe there was also some other problem with my OBJ, but I could reproduce it several times.
ROUBAL wrote:
Also, as plugins for some packages like Blender may come very late if they come ever, the ability of keyframing the camera inside Octane is very necessary. OTP users have been adviced to wait for Octane animations features several months ago, but there is still no better available solution currently.
Well, since Blender got the new "Cycles" render engine, there seems to be no need to look elsewhere anymore. Cycles is integrated very well and even in it's early development stage it already supports instances and displacement. As a Blender user I would learn how to get the most out of this new renderer now.
I am an Octane enthusiastic fan since the very beginning, but I have to admit that I have less and less hope about using Octane for everything...

I see this every day in every software forum - users complain about "their" software not being developed fast enough and/or not in the right direction. I am not a programmer , so I cannot judge about how difficult it is to make a software like Octane, but it seems to be a very tough job. For example, Chaosgroup needed about 5 years to integrate Vray into XSI. 5 years. For a plugin. I hope, that "Face" will not need that long for the Octane plugin
