An other day...
Same scene with an other lighting. Rendered with Directlighting.
Nvidia Fermi Octane Competition (CLOSED)
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French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Roubal MUCH better now, the previous post's images were dark as hell!!
Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
Thank you Proupin !
Well, there are not only sunny days and I like dark and cloudy scenes. I'm eager to put some electric bulbs in the hangar, waiting for emitting materials...
Well, there are not only sunny days and I like dark and cloudy scenes. I'm eager to put some electric bulbs in the hangar, waiting for emitting materials...

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Oh yes, night scenes are very hard to light up, and much more work in order to make an interesting composition; with emmitters and a moonlight this would look great. And a wet floor 

Win 7 64bits / Intel i5 750 @ 2.67Ghz / Geforce GTX 470 / 8GB Ram / 3DS Max 2012 64bits
http://proupinworks.blogspot.com/
http://proupinworks.blogspot.com/
In the features, I'll ask Radiance to add two faucets : one for octane, and one for waterAnd a wet floor

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- pedrofelipe
- Posts: 157
- Joined: Mon Jan 18, 2010 2:06 pm
- Location: The Netherlands
- pedrojafet
- Posts: 134
- Joined: Tue Jan 12, 2010 7:50 pm
- Location: Brazil
- Contact:
Hi there...
This is my entry. Called "Pigeon".
Was created in Lightwave, rendered in Octane vs. 0.81a [win].
Was used Photoshop just for a levels fine tune...
A video preview can be watched at http://www.youtube.com/watch?v=eJbKh7bZFlo .
Cheers,
Pedro Jafet
This is my entry. Called "Pigeon".
Was created in Lightwave, rendered in Octane vs. 0.81a [win].
Was used Photoshop just for a levels fine tune...
A video preview can be watched at http://www.youtube.com/watch?v=eJbKh7bZFlo .
Cheers,
Pedro Jafet
Last edited by pedrojafet on Thu Mar 25, 2010 9:55 pm, edited 1 time in total.
Win 7 PRO64 | Geforce GTX2750 - 1.8GB | MB ASUS w/ i5 2500 | 8GB
Nice pictures. The lighting is a bit too uniform imho. I think that an alpha layer would be welcome to fix the problem of the black border on the wings of the pigeons. Hopefully we'll have this feature before the end of the competition ?
Didn't you forget the proof screens with data ?

Didn't you forget the proof screens with data ?
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
Very nice scene overall. It's true they are a bit uniform..They lack speculars in my opinion. Also, they lack shadows a lot. That means that when we have sunlight at least, I believe this scene will shine.