I'm looking into getting Octane for use with Blender and my single GTX 580 3GB. It looks like a really good solution for me so far. A few dumb questions at this early stage of playing around.
1. I read that the Octane camera has support for tiled rendering using "lens shift". Does this mean that if my scene fits into the gpu RAM, I can set the camera field, resolution and xy offset such that I can render an arbitrary number of tiles at the highest supported resolution, for stitching together later? Any details about the tiled rendering would be useful. I occasionally attempt extremely large renders. Can I export camera offset values from Blender?
2. Is there support for Blender objects that have multiple materials assigned to different regions of the same mesh? Alternatively, if I have vertex subgroups defined for one mesh in my .obj file, can I assign different materials in Octane according to these groups?
3. I have seen some tutorials for SSS in Octane. I can't find anything about this or the tiled rendering in the manual that's downloadable on the demo page. Maybe I'm not looking hard enough, but is there another manual for the full version?
4. What's your feeling about the strength of the Blender-Octane link? Is there momentum towards an integration? Will we be relying on unofficial exporters indefinitely?
many thanks
