CRASH!
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
try to render a sphere with zero radius...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
no, open an empty scene, draw a sphere, reduce the radius to zero, render (latest "ies" beta)Karba wrote:Does the scene contain anything else?gabrielefx wrote:try to render a sphere with zero radius...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
or in other words: you cannot render objects smaller than the planck-lengthpixelrush wrote:...you make a black hole and then wonder why no light comes out of it...

„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
yesroeland wrote:Does it also crash if your scene contains other objects?
--
Roeland
my Max is set to 6 fp digits
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB