a.boeglin wrote:Hi,
I have been using octane for 3DS max the last few days and come with a few things that can easily be improved/done and would make the workflow so much more friendly.
I'll start to agree with the point hereinbefore. rendertime status while rendering would be great, just knowing how many samples are computed. And regarding the mesh light in real time affected without reloading the scene is the most important feature imo. It may require to add a feature into the octane kernel, but this is really gold, and even more, I would say moving every object and having a real time feedback into the octane viewport ( must probably work for scale and rotation as well ). I think it could be done easily. I suppose when the viewport is being started, the voxelisation process translates max datas to octane datas and transfers it to the GPU memory. Moving objects would just need to update the position of the content into the gpu memory. It could even serve to move a furniture or something. Of course if we add or modify meshes we would need to restart the octane viewport as we would restart a render on any other renderer. But moving a light and reloading the scene to see its effect, is killing, especially when the scene begins to be a bit heavy.
Another little problem I noticed, when rendering, we don't have the camera properties affecting the 3DS max frame buffer. I understand it would be complicated to include these changes into the 3DS max frame buffer, but why not using the octane one and integrating a saving button and zoom functions ? Basically we would be using the octane viewport as it is called for now, and clicking render would just start the octane viewport, working at the resolution set into the Common settings tab.
And a last point, turbosmooth. I think it is really not a huge deal to take the smoothing iterations of the render checkbox rather than the viewport one. For now if the iterations in the viewport is set to 0 and the one of the render to 1, there will be no smooth in octane's render.
+1 for all
Many improvements need rewriting the Octane kernel.
RS is working on instances and realtime transformations.
The implementation of instances will change everything. Then many tasks could be improved and optimized, the mesh translation for example doesn't use all cpu cores and eats a lot of system ram.
Then the qmc zippering should be optimized too...Someone is working on new algorithms.
The overall features of Octane are impressive and I'm optimist, soon we will see a new powerful upgrade.