fake sun + Hyperfocal textures used as hdrs
I hope that Refractive will implement an option to turn off the sky and use a texture as background.
Please Refractive, give me the possibility to rotate the ies textures within the projectors.
Grass created with Forest Pack pro.
Regards
day and night
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Thank you very much gabriele
Very good rendering
Your rendering inspired me ( and others of course) to learn more about octane
Very good rendering
Your rendering inspired me ( and others of course) to learn more about octane

http://www.antoni3D.com
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Win 7 64 |GTX 680 4 Gb (Display) | 3 x GTX690 4Gb | Intel i5 |Corsair 16GB
Nice renders & great renderings!
I do not know how create and use HDRi for environment. Your reflection on glass and shadows blend likes real.
Glass and steel settings?
How about the trees. Is it from evermotion model?
Help me pls. Thanks.
Regards....
I do not know how create and use HDRi for environment. Your reflection on glass and shadows blend likes real.
Glass and steel settings?
How about the trees. Is it from evermotion model?
Help me pls. Thanks.
Regards....
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
mine it's a fake HDR, it's an Hyperfocal hemispherical texture modified with ps. The sun is a disk constrained to a target.afzznana wrote:Nice renders & great renderings!
I do not know how create and use HDRi for environment. Your reflection on glass and shadows blend likes real.
Glass and steel settings?
How about the trees. Is it from evermotion model?
Help me pls. Thanks.
Regards....
Glass has an ior of 2.0 to simulate the mirror effect, transparent at 10% (black glass)
Regarding the steel it's a glossy material with reflection at 50% and glossy at 0.01. The diffuse is a blu grey color.
The trees comes from Evermotion. Converted with vray to Octane but every single material is tweaked with transmission and glossy. I modify all the materials that are automatically converted by the plugin.
The grass for example is a multi sub of 5 mix materials.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
As always.. Great work !
What's the difference between Hyperfocal skies and VHDRI or HDRI skies from the same brand ?
Niuq.
What's the difference between Hyperfocal skies and VHDRI or HDRI skies from the same brand ?
Niuq.
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Thank you.niuq.cam wrote:As always.. Great work !
What's the difference between Hyperfocal skies and VHDRI or HDRI skies from the same brand ?
Niuq.
I haven't the hdrs from Hyperfocal, only jpgs:
http://www.hyperfocaldesign.com/texture ... nail-index
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Thx gabrielefx. 
