Hi There
Have been playing with Octance for a few months now, love it, and have made this (!)
Its loosely based on a photograph from Kevin McCloud's 'Grand Designs' program, which airs here in the UK, basically people building / refurbishing their own homes etc
see what you think, and all comments welcome!
Barn Conversion
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
very good ,i like the oak bean ,is that a image texture with bump ?
keep it up
Rico
keep it up
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
Hi and thanks!
Yes, it's a bump mapped material, but I booleaned out the big cracks in Max, and then it's got chamfered edges and a bit of noise on the geometry overall from memory
I'm rendering a sunlit version out currently , but once that's finished it might be useful if I do a clay render too?
cheers,
Steve
Yes, it's a bump mapped material, but I booleaned out the big cracks in Max, and then it's got chamfered edges and a bit of noise on the geometry overall from memory
I'm rendering a sunlit version out currently , but once that's finished it might be useful if I do a clay render too?
cheers,
Steve
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
hi Said and thanks again!
No lights as such, just all lit with an old Dosch HDRI I have (mapped to an image - not sure whether this should be floatimage instead?) , and then
rendered with pathtracing - no idea what PMC does or the difference, and then directlighting doesn't seem to do glass transparency?
anyhow, here's the clay render - interesting that it includes the bump maps in this...
No lights as such, just all lit with an old Dosch HDRI I have (mapped to an image - not sure whether this should be floatimage instead?) , and then
rendered with pathtracing - no idea what PMC does or the difference, and then directlighting doesn't seem to do glass transparency?
anyhow, here's the clay render - interesting that it includes the bump maps in this...
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
and then I rendered out a bigger (4000 x 3000) version using the sunlight system..
took a few hours though....
took a few hours though....
workstation well past its sell-by-date, Vista 64 bit (!) with a pitiful amount of RAM, re-invigorated with a GX 590
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
3ds Max Design 2011 (have 2013 but can't be bothered to re-do all the UI), CS5, and that free z-brush program, whatever it's called
hello,
yes, u cant see the transparency when u use directlighting.
okay just a hdri nice thx
i like you wood texture very nice
greeting
said
yes, u cant see the transparency when u use directlighting.
okay just a hdri nice thx

greeting
said
Windows 7 64bit
i7 2600k 3,5 GHz
Asus GTX 570
16GB DDR 3
Archicad 15____Cinema 4D R13______3Ds Max 2011_____Octane for 3Ds Max
i7 2600k 3,5 GHz
Asus GTX 570
16GB DDR 3
Archicad 15____Cinema 4D R13______3Ds Max 2011_____Octane for 3Ds Max
I like a lot the last one. Nice !
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
directlight and glass transparency works well but you have to use glossy material instead of specular
and play with the settings .nice images
Rico
and play with the settings .nice images
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.