Sadly, the max plugin isn't reacting anything like the main program on my end.
the problem seems to be almost separate from the lighting, as though the ambient occlusion isn't being multiplied in some fashion, as it seems to only be happening where the objects occlude each other. It's frustrating that this is only happening to me...
The examples posted are at 100 percent and one at 500 percent or so. The scale change is even enough to make the light source almost disappear, the problem persists identically.
Could there be some reason that the software would be working for me when the main program is working perfectly? Perhaps some software corruption during download? (if so it's happening to both the 2.56 and 2.57 versions of the plugin)
But I would like to thank gabrielefx and yourself t_3. It is nice that the I am getting some response

, If some of the dev team to chime in on this and make some suggestions for me to try and help me nail this sucker down, that would be awesome too

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Intel Core i7 CPU 6850K @ 3.60GHz 128.0 GB Ram / Win 10 64 bit / 1x GeForce RTX 3080