Error, corrupt file..
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Hi to all , I have a big enough problem, mainly because of the little time available. In practice, I export from Softimage 2012 in octane 2.57. Settled kernel, lights, some material, the glass from the live db. Ok. I go out. When I try to export the scene again from SI, Octane show a error caused by corrupt files. Panic. Any idea? Until yesterday everything worked ..
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
Ypu can open the .ocs file with your preferred text editor and try to debug it by yourself.......good luck!!
2600K @ 4.2 + GTX 480 1.5GB + 16GB DDR3
http://www.antoniobosi.com
http://www.antoniobosi.com
Hi Bombo, I'll try this trick. I have to rewrite the file ocs, if I understand it.
I hope then re-exporting the scene does not give me other problems.
Tnx for reply!
I hope then re-exporting the scene does not give me other problems.
Tnx for reply!
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5
Well,
I am attached to the pc this morning at dawn, to solve this problem.
I tried the advice of erbombo, but it did not work as expected.
I have tested other scenes and everything went perfectly.
So, I went to step.
I started to delete the objects imported from libraries, objects placed in groups. As I was left with few elements, but the error persisted.
So I sifted through the materials.
Here are a few that I find a material that I blocked everything.
Wenge .. Damn!
Now I also tried again to recreate the same material and it seems that everything works perfectly!
I am attached to the pc this morning at dawn, to solve this problem.

I tried the advice of erbombo, but it did not work as expected.
I have tested other scenes and everything went perfectly.
So, I went to step.

I started to delete the objects imported from libraries, objects placed in groups. As I was left with few elements, but the error persisted.
So I sifted through the materials.
Here are a few that I find a material that I blocked everything.
Wenge .. Damn!
Now I also tried again to recreate the same material and it seems that everything works perfectly!
i7 970 3.3 GHz | 12Gb Ram | GTx550Ti for display + Gainward GTX580 1.5 Gb and Zotac 590 3 Gb for Octane | Win7 x64 __ Softimage 2011.5