interior and exterior shots

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ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

hi there
here a view interior and exterior shots

Rico
Attachments
modern living.png
modern exterior 1.JPG
dining table.JPG
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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Sam
Licensed Customer
Posts: 1012
Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
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Very cool !
One little thing, first picture, the TV look like its floating in the air :lol:

Why in all images I see, the white is never white (255,255,255) :(
Radiance, could you implement Reinhard tonemaping ?
To control the burnt out areas.

Peter Guthrie use it for exteriors shots
http://www.peterguthrie.net/blog/2010/0 ... -tutorial/
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

thanks.
it is very difficult to do realistic lighting with directlight,but it is not possible to do interior shots with glass ,reflection and
transperancy with Pathtracing.maybe somebody can proof me wrong.but i tryed exactly the same scene with pathtracing
but even with the highest possible settings ,the final result is not clean.
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
parva
Licensed Customer
Posts: 7
Joined: Wed Mar 17, 2010 6:57 pm

Sam wrote: Why in all images I see, the white is never white (255,255,255) :(
I like that! :)
Gives a very clean histogram without peaks in white (overexposed).

Great images ribrahomedesign!
Win Vista 64 | Geforce GTX 460 1024MB | Quad 2.66GHz | 8GB
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[gk]
Licensed Customer
Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

You can adjust exposure and white balance to your liking like normal.
There is no reason why walls cant be white, jsut remember that if you have an exposure with no direct light that gives solid white walls you blow out exterior completly, lots of bloom and so forth.
You cant blow and have flover in the mouth on the same time unless you fancy fake moves.

also do not solid white is not common in real world, just look around where you sit right now :)
Your brain might interpritate a color as white, but it aint its a shade of something.
Also in RL, nothing is as saturated as we see in images, RL is realy dull compared to manipulated computer material.
joy.

Your first interior needs some adjustments regarding exposure calibration interior/exterior. The outside needs some blownout, gammaraise and so forth. Its to saturated and contrasy.
Amiga 1000 with 2mb memory card
ribrahomedesign
Licensed Customer
Posts: 415
Joined: Fri Mar 05, 2010 9:32 am

i know the light in the livingroom scene is not wright ,it comes from the wrong direction,i tryed with pathtracing
the light would be perfect , but all the glass ends up to noisy ,with the highest settings possible ,if somebody has
a tip how to get arround his , please be welcome.

Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Sam wrote:Very cool !
One little thing, first picture, the TV look like its floating in the air :lol:

Why in all images I see, the white is never white (255,255,255) :(
Radiance, could you implement Reinhard tonemaping ?
To control the burnt out areas.

Peter Guthrie use it for exteriors shots
http://www.peterguthrie.net/blog/2010/0 ... -tutorial/
maybe in next betas, i've got too much on my list for now.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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