Distributed rendering.

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3dvizual
Licensed Customer
Posts: 13
Joined: Thu Jan 19, 2012 12:48 pm

Hi.

Does Octane support distributed render.?

Is it possible if you you have several machines to use the GPU og these computers.?

Sorry if it is a newbie question. But I am completely new to octane. :-)
windows 7 x64 | 1xGTX580 1,5GB RAM | i5 | 16GB
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

3dvizual wrote:Hi.

Does Octane support distributed render.?

Is it possible if you you have several machines to use the GPU og these computers.?

Sorry if it is a newbie question. But I am completely new to octane. :-)
nope
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
convergen
Licensed Customer
Posts: 65
Joined: Mon Mar 28, 2011 1:57 am
Location: Adelaide, Australia

What we do to get all our computers working on the same shot at once, is set them all going manually... rendering to a specific number of samples... and save out the images, then in a compositing application adding them all together and dividing by the number of images
Convergen | Adelaide Australia
Windows 7 x64 | GTX 580 1.5GB | 12GB DDR3 | Core i7 920 @ 3.6ghz
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

convergen wrote:What we do to get all our computers working on the same shot at once, is set them all going manually... rendering to a specific number of samples... and save out the images, then in a compositing application adding them all together and dividing by the number of images
using this "split rendering" method: if you use pmc you may also vary the direct_light_importance (and maxsamples accordingly); depending on the scene this might lead to a better result; still, because of the random nature of the raytraced samples, this method is not quite the same like rendering all samples on one machine - hopefully you are aware of that...
The obvious is that which is never seen until someone expresses it simply

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