Here is what happens. I export my scene form within c4d using the official plug in to set my materials ect, everything works as expected. I then go back to C4D and set my export parameters for a full animation within the plugin dialogue telling it to use an existing .ocm file instead of creating a new one with reset materials. I press "render animation"... the scene loads all image textures and voxelizes fine, but then an error pops up saying ( Node "desert_house" is no mesh node ) I can click on the mesh node in the node editor and the scene loads like any other project and starts to render. The problem is this error essentially stops the animation process from happening and that's lame

Just to recap I am using c4d R12 on windows 7 64 bit and Octane 2.57
Any help would be appreciated
Thanks
EDIT
I re-exported my project from scratch, and assigned materials again. It worked. I guess it does have to do with the .ocs file link to the obj. file. I believe at one point I exported a obj file with different geometry and manually loaded it into an exhisting octane project and from there things got confused.