Converting an scene from 3dsmax/Vray to Octane

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3dvizual
Licensed Customer
Posts: 13
Joined: Thu Jan 19, 2012 12:48 pm

Hi.

I have a scene I have tried to convert to Octane from vray.

I have the following items in the scene.

- Vray proxies
- Forest pack pro
- Offcourse vray materials.
- Color correct script on some materials

What will do with Octane and what will not.?

Maybe some good advices from you converting an scene from vray to Octane.
windows 7 x64 | 1xGTX580 1,5GB RAM | i5 | 16GB
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kubo
Posts: 1377
Joined: Wed Apr 21, 2010 4:11 am
Location: Madrizzzz

vray proxies won't work, they are native vray meshes, and are not compatible with any other renderer, you'll have to convert them back. Itoo Forest uses regular meshes, so those should work. Vray materials will have to be converted to octane'sm that's just a simple click. And color correct is not suported as it's not a proper octane texture, so it won't be converted over.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

3dvizual wrote:Hi.

I have a scene I have tried to convert to Octane from vray.

I have the following items in the scene.

- Vray proxies
- Forest pack pro
- Offcourse vray materials.
- Color correct script on some materials

What will do with Octane and what will not.?

Maybe some good advices from you converting an scene from vray to Octane.
Forest pack uses instances. I told to iToo that my tests where successfully with Forest Pack and Octane for Max. You can bake iToo forests with the instance tool.
Regarding color correct and color correction nodes Karba should add an option to bypass these maps. I hope that Refractive will develop new nodes for Octane.
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3dvizual
Licensed Customer
Posts: 13
Joined: Thu Jan 19, 2012 12:48 pm

Thanks for your replies.

How do you "bake" itoo forest items.?

Haven't tried that before.
windows 7 x64 | 1xGTX580 1,5GB RAM | i5 | 16GB
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