Here I have posted some examples that describes how ies lights are rendered with all rendering kernels available in Octane for Max
In this scene ies lights (8 instances) are boosted with 100 samples
To simulate the emitter I created a self illuminated disc and I placed below one ies emitter with a diffuse+blackbody with a power of 0.1
Probably the ies geometry reflects the low disc light creating a lot of fireflies
All renderings have a 0.25 fireflies reduction.
IES issue
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I wouldn´t use a subD mesh for so a simple type of a wall.
To many polygons on a very small area. Maybe you can try to reduce the polycount and see what happens...
face
To many polygons on a very small area. Maybe you can try to reduce the polycount and see what happens...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
It´s also possible, on that small areas on your openings, that the normal angle can make trouble.
Some edges should be hard, some smooth, that would explain the shading issue.
Have overlap the wireframe with the render result and it seems, that the dark areas hit an edge face
Some edges should be hard, some smooth, that would explain the shading issue.
Have overlap the wireframe with the render result and it seems, that the dark areas hit an edge face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
the problem is not in the mesh but in the render algorithm, in particularly in the pmc kernel.face wrote:I wouldn´t use a subD mesh for so a simple type of a wall.
To many polygons on a very small area. Maybe you can try to reduce the polycount and see what happens...
face
As you can see PT renders correctly that mesh.
The issue happens only in low light conditions and with the pmc kernel only.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Hard to see because the PT is realy grainy.
It seems that you have also issues with DL. I have try to do similar with bad and good normals, but only with dl.
If your angle between two polygons is flatter and you have more polygons, and you have, the issue is looking like yours. I would try to render without subD and show what happens.
face
It seems that you have also issues with DL. I have try to do similar with bad and good normals, but only with dl.
If your angle between two polygons is flatter and you have more polygons, and you have, the issue is looking like yours. I would try to render without subD and show what happens.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578