Well, this is my latest entry for the contest, it's done from scratch in blender, with no reference photos (hence there might be some proportion mistakes), after I had everything modeled, I did some minor retouching in sculptris of the base mesh, but really minor. I was really pleased at how easy was to do it in blender. I did watch quite some video tutorials thou, mainly about modeling, and even thou they were about blender, they were more about topology and general modeling. This is the first model I've done from scratch with a polygon modeling technique, usually I go the other way, sculptris and then retopo. This was lots of fun. For the wings I modeled a single feather, did 6 copies and made some variations, and then I used hair particles to distribute them according to some anatomycal schemes I found. The fallen god's texture was hand painted in sculptris previous unwrapp in blender. I know I could have used blender's modeling tools, but I rather like more sculptris for those things.
Now I still have to rigg it and add some other thing to create the scene. Really lot's of fun. The level of this competition is going sky high, so what better way to try to keep up than learn something new and have fun along the way? ;P
Hope you like it.
This first tests are rendered in PT, the first one for 14K samples (total overkill, but I just left it cooking overnight) the rest way under 1000samples, for 30 minutes, minor color correction on the tonemapped exr, and logo added, hotpixel was at 1 except in the last one, that was at .25, but that one was cooked for about 5 minutes and little over 200 samples.
Fallen god - Apocalypse Competition 2012
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
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- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Fantastic work
I am actually impressed you created this with no references.
Great job

Great job
Hey kubo when I saw this the first thing that came to me right away was that this model could be used to make a scene about Icarus,
the myth about flying to close to the sun and then the fall. Nice work
Cheers
the myth about flying to close to the sun and then the fall. Nice work

Win 7x64/GTX TITAN/Amd Phenom IIx4 955/16gb (The render tra la la)
thanks a lot to both, guys, I appreciate it. Icarus is a great idea, now you mention it, althou I thought about this after, or at the time I was doing the last one, so it's going to be quite related, maybe later I could try to pull an Icarus kind of thing.... if I have the time, I'll keep it in mind.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
@matej, lol, the same thing my girl said....
well this are the finals.
One of the things I was after is trying to do a background adding to the mood but not distracting. I didn't wanted to use a picture, no particular reason, just wanted to be something I modeled. So I created some simple mountains with the blender's landscape generator, added my moon (blender version), and a plane to create the fog-depth effect with a specular material with a medium scatering node and emission, all controled with a turbulence generator to create fake clouds. I added the girl from my previous entry, which is a sculptris-max-blender mix, and setup the whole scene after rigging the angel. The wings could have done with better rigging but time was not on my side, so a simple thing would do.
There is 4 light planes, the fog, one for the moon and landscape, and two for the characters. I've done two versions of the lightning, changing temperatures acording en each shot as I felt better.
Also adding some wips. The whole scene is 3,5M polygons, the finals have been cooked overnight on a single 570 for 6K samples and from 4 to 5 hours each. Probably with less samples they would look ok, but since I wasn't watching, that's what it was.
Hope you guys like it, it has been the most fun ever doing the angel, the wings and whole body has been a great fun to learn and do, and the background landscape has been fun too, and rewarding, so overall a great experience!
well this are the finals.
One of the things I was after is trying to do a background adding to the mood but not distracting. I didn't wanted to use a picture, no particular reason, just wanted to be something I modeled. So I created some simple mountains with the blender's landscape generator, added my moon (blender version), and a plane to create the fog-depth effect with a specular material with a medium scatering node and emission, all controled with a turbulence generator to create fake clouds. I added the girl from my previous entry, which is a sculptris-max-blender mix, and setup the whole scene after rigging the angel. The wings could have done with better rigging but time was not on my side, so a simple thing would do.
There is 4 light planes, the fog, one for the moon and landscape, and two for the characters. I've done two versions of the lightning, changing temperatures acording en each shot as I felt better.
Also adding some wips. The whole scene is 3,5M polygons, the finals have been cooked overnight on a single 570 for 6K samples and from 4 to 5 hours each. Probably with less samples they would look ok, but since I wasn't watching, that's what it was.
Hope you guys like it, it has been the most fun ever doing the angel, the wings and whole body has been a great fun to learn and do, and the background landscape has been fun too, and rewarding, so overall a great experience!
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
I like the second shot the most. The wings looks really great, mostly because the lighting which puts the feathers in great... light, but also because off nice composition. The wings lack a bit of feathers in some places (are a bit skinny), but in this shot it's not visible. So second render is the winner of this batch 

SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net
thanks matej, yeap the wings lack a little more feathers, I'll try to fix them, and at the same time try to improve the rig, so I can make them "fly".
Meanwhile 2 new shots, small tweaks on the skins materials, and on the last one I rendered an extra zdepth channel and played with it along the main image.
Meanwhile 2 new shots, small tweaks on the skins materials, and on the last one I rendered an extra zdepth channel and played with it along the main image.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
real nice Kubo.... as always. I kinda like the sparse feathers. Sort of fits the character. Not sure about the glowing eyes. I think the classy nature of the rest of the work is really nice. The glowing eyes detract from that. Keep it up mate... always impressive in quantity and quality
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
wonderful , especially the last one with the red background i thing is beautiful .
Rico
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.