Ghostbungle Industries studio bump.

Display your final art here...
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.


For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.

This is necessary to avoid this forum being flooded by spam.
Post Reply
bitoffish
Licensed Customer
Posts: 30
Joined: Sun Jan 02, 2011 7:05 pm

Here is an animation I just completed for our production company, Ghostbungle Industries.

This was modeled in Blender (although the original 2d text was created in Photoshop) and rendered in Octane 1.0 beta 2.52 on an Amazon EC2 instance running dual Tesla M2050's. It took about 7-9 minutes per frame. It was rendered at 2048 samples with the DI (mode 3) kernel at 2048x1152 at a cost of about $140 ($2.10/hr). Pathtracing or PMC would have been nice, but too cost prohibitive. Several hours were spent (wasted) bypassing a bug somewhere between CentOS, CUDA, and Octane that caused one of the M2050's drop out of the render part way through.

Anyway, here's the link to the video:
http://vimeo.com/35287592

Check us out at http://ghostbungle.com.

And here's a frame without Vimeo's compression artifacts.
Image
CentOS 5.5 64bit | 2x Intel Xeon Quad Core Nehalem | 22GB RAM | 2x Tesla M2050 3GB | Amazon EC2
Ubuntu 11.10 | Core 2 Duo 3.0Ghz | 4GB RAM | GeForce GTS 250 1GB

ghostbungle.com
Post Reply

Return to “M is for Metaverse Gallery”