OctaneRender® for 3ds max® v1.0 beta 2.57[OBSOLETE]]

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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nirokugraphic
Licensed Customer
Posts: 19
Joined: Sat May 08, 2010 6:18 am

This is amazing !

as a compositor the additional render channels are exactly what I need so, having surface normals, position and zdepth etc is superb .

You are probably aware that trying to save these channels within an .exr appear to be corrupted . But if I understand correctly this is because this is 3dsmax trying to create these channels automatically, rather than Octane's implementation of them . Rendering individual passes out separately isn't much of a big deal only more time consuming - but I would rather have them than not !

Thankyou so much !

I would like to ask if I may if additional channels are on the way such as velocity ?

Takk fyrir fra Island
scratch/post (Michael Todd) Independent Broadcast Designe + Visual Effects Artist www.scratchpostvfx.com
Max 09/2012 Win 7 64 | Quadro FX 3800 | Intel Core2Quad 2.39GHz | 8GB
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

nirokugraphic wrote:This is amazing !

as a compositor the additional render channels are exactly what I need so, having surface normals, position and zdepth etc is superb .

You are probably aware that trying to save these channels within an .exr appear to be corrupted . But if I understand correctly this is because this is 3dsmax trying to create these channels automatically, rather than Octane's implementation of them . Rendering individual passes out separately isn't much of a big deal only more time consuming - but I would rather have them than not !

Thankyou so much !

I would like to ask if I may if additional channels are on the way such as velocity ?

Takk fyrir fra Island
it's on my wish list yet
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merid888

add image with text indicating noise
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noise noise
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

merid888 wrote:add image with text indicating noise
I think that this noise it's normal....

I have always noise in my images but I can reduce it

You should compare Octane standalone + Octane for Max produced renders with the same parameters, materials, lights, etc.

Probably the sample parameter for glossy materials will help us
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gabrielefx
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Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba,

I found bugs in ies light primitive, in the vraylight translator and in the material editor:

01) vray instanced lights aren't converted in instances but single copies

02) merged lights and camera value units aren't properly scaled...Please check all merged objects in scenes with different scale

03) often the ies loading button doesn't open the browser window to load the ies file, I have to close and re-open Max

04) Kelvin value in ies lights doesn't produce the same power output of color value

05) missing Octane parameters name in the Slate Editor (unrolling Additional Params pull down menu I see only "??" names)

06) saving the Octane material library and reloading it all rendered spheres have wrong colors in the Material/Map Browser


please the ies light primitive needs a switch button to hide its icon (I can't use it at this stage), this is valid for octane light primitives too.

Thank you
Last edited by gabrielefx on Wed Jan 18, 2012 8:08 pm, edited 3 times in total.
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relox
Licensed Customer
Posts: 58
Joined: Tue Oct 25, 2011 8:45 am

Hi merid888 if you want to have your scene with less noise increase max samples to 64000 or 80000 it will be long hours of rendering but actually its the physically lighting calculation otherwise if you want to have your scene in less time you have to upgrade your machine with 2000 or more cuda cores. My scenes take 4 to 5 hours to produce less noise but it is much much faster tan maxwell i prefer 4 hours than 12 hours of maxwell.
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

relox wrote:Hi merid888 if you want to have your scene with less noise increase max samples to 64000 or 80000 it will be long hours of rendering but actually its the physically lighting calculation otherwise if you want to have your scene in less time you have to upgrade your machine with 2000 or more cuda cores. My scenes take 4 to 5 hours to produce less noise but it is much much faster tan maxwell i prefer 4 hours than 12 hours of maxwell.
you can't set more than 64000 samples...
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

gabrielefx wrote:Hi Karba,

I found bugs in ies light primitive, in the vraylight translator and in the material editor:

01) vray instanced lights aren't converted in instances but single copies

02) merged lights and camera value units aren't properly scaled...Please check all merged objects in scenes with different scale

03) often the ies loading button doesn't open the browser window to load the ies file, I have to close and re-open Max

04) Kelvin value in ies lights doesn't produce the same power output of color value

05) missing Octane parameters name in the Slate Editor (unrolling Additional Params pull down menu I see only "??" names)

06) saving the Octane material library and reloading it all rendered spheres have wrong colors in the Material/Map Browser


please the ies light primitive needs a switch button to hide its icon (I can't use it at this stage), this is valid for octane light primitives too.

Thank you
1) Will fix
2) Don't understand what you mean.
3) Didn't have this issue. I will check
4) will check
5) It is quite hard to fix because of automatic parameter translation from octane. 3ds max has stupid system. :(
6) I will check/

Regarding light primitive. I can't switch of the geometry. Octane doesn't allow me to do it. But I have added special IES texture to allow plugin to use IES in materials.
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face
Octane Plugin Developer
Posts: 3204
Joined: Sat Mar 06, 2010 2:10 pm
Location: Germany

Delete this post ;)

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Karba wrote:
gabrielefx wrote:Hi Karba,

I found bugs in ies light primitive, in the vraylight translator and in the material editor:

01) vray instanced lights aren't converted in instances but single copies

02) merged lights and camera value units aren't properly scaled...Please check all merged objects in scenes with different scale

03) often the ies loading button doesn't open the browser window to load the ies file, I have to close and re-open Max

04) Kelvin value in ies lights doesn't produce the same power output of color value

05) missing Octane parameters name in the Slate Editor (unrolling Additional Params pull down menu I see only "??" names)

06) saving the Octane material library and reloading it all rendered spheres have wrong colors in the Material/Map Browser


please the ies light primitive needs a switch button to hide its icon (I can't use it at this stage), this is valid for octane light primitives too.

Thank you
1) Will fix
2) Don't understand what you mean.
3) Didn't have this issue. I will check
4) will check
5) It is quite hard to fix because of automatic parameter translation from octane. 3ds max has stupid system. :(
6) I will check/

Regarding light primitive. I can't switch of the geometry. Octane doesn't allow me to do it. But I have added special IES texture to allow plugin to use IES in materials.
2a) if you merge a ies light with a radius of 25mm into a scene where the scale is in meters you wil get a ies light of 25 meters (this is not ok)
2b) if you merge a ies light with a radius of 0.025meters into a scene where the scale is in millimeters you will get a ies light of 25 millimeters (this is ok but the value is 0.025 millimeters)
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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