"Mesh Export" in OctaneRender @3dsMax

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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afzznana
Licensed Customer
Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

Dear all,

How to convert model to 'mesh export' using Octane @3ds max? Any ideas...
Likes Vray we can export any model to 'V-Ray Mesh Export' by right-click 3d model as images below;

Thanks :D ...
mesh export.jpg
mesh export.jpg (39.73 KiB) Viewed 3047 times
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t_3
Posts: 2871
Joined: Tue Jul 05, 2011 5:37 pm

afzznana wrote:Dear all,

How to convert model to 'mesh export' using Octane @3ds max? Any ideas...
Likes Vray we can export any model to 'V-Ray Mesh Export' by right-click 3d model as images below;

Thanks :D ...
i'm no max user, so i'm maybe worng, but the vray mesh export is needed to convert vray proxies to real meshes. as octane doesn't work like that, it is simply not needed...
The obvious is that which is never seen until someone expresses it simply

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afzznana
Licensed Customer
Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

hi,

thanks t_3. But normally I used this option (mesh export) because to make low polygon for all of trees (aerial perspective).
any ideas or solution for it if I wanna render aerial perspective example using a lot of trees by octane render @3ds max....

thanks guys!
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

afzznana wrote:hi,

thanks t_3. But normally I used this option (mesh export) because to make low polygon for all of trees (aerial perspective).
any ideas or solution for it if I wanna render aerial perspective example using a lot of trees by octane render @3ds max....

thanks guys!
you can't because the lack of instances. You have to wait the 2.6 release but I'm sure that instances will be computed by the cpu only, gpus can't manage instances in realtime....for what I know...
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afzznana
Licensed Customer
Posts: 37
Joined: Fri Dec 23, 2011 11:26 pm

anyway thanks for the explanation gabrielefx...
we hope can get good option from coming new version soon.
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