Lamborghini Murcielago

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scaron
Licensed Customer
Posts: 17
Joined: Mon Feb 22, 2010 8:43 pm

Well after reading Radiance's tips on his Audi R8 GT Le Mansrender and his scene setup. I wanted give it whirl, so here is the result. I'm not quite there yet, but after a night of messing around I've learned a lot!

On to the details:

1 hour pathtraced render (I believe about 2500 samples). This image was rendered at 4096x2048 no filtering. Then it was taken into photoshop where it was downsized in half, and cropped a bit. There is no post processing done at all on this.

A big thanks to Rad for giving out some of his tips on his renders, I find them very helpful!

-Shawn
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Lamborghini-Murcielago.jpg
Win7 x64 | Intel i7 920 @ 2.67GHz | 12GB Ram| Geforce GTX 550Ti| CUDA 5.01
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pedrofelipe
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Posts: 157
Joined: Mon Jan 18, 2010 2:06 pm
Location: The Netherlands

Shame it's not a HiRes model... but very good indeed!
scaron
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Posts: 17
Joined: Mon Feb 22, 2010 8:43 pm

Yes good point I forgot to mention that in my notes, that this was a midsized poly model.

I'll have to look around for some highpoly models... Dosch maybe?
Win7 x64 | Intel i7 920 @ 2.67GHz | 12GB Ram| Geforce GTX 550Ti| CUDA 5.01
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[gk]
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Posts: 574
Joined: Sat Jan 16, 2010 12:48 pm
Location: Denmark

You can use internal or modifyer mesh smooth operators to make medium detailed objects, high detailed objects within your host app.
Amiga 1000 with 2mb memory card
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n1k
Posts: 401
Joined: Mon Jan 11, 2010 7:55 pm
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^if toplogy is ok an ready to smooth:)
[email protected], 8gb RAM, Gainward GF 460 GTX 2048mb,Win7 64bit.

http://continuum3d.blogspot.com/
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Sam
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Location: Geneva
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^if toplogy is ok an ready to smooth:)
That's how they make concept cars
They take the original model, remove some support edge and turbosmooth :lol:
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

heh, nice, that's a coincidence...
after my Audi i was going to do a murcielago too, already started working on it actually... ;)

you should zoom in more, make the lambo bigger, it's quite small.
also tune the mats a bit more,
and render LARGE like 4096x2048 with no filtering, then downscale to say 1400 wide with bicubic filtering to get perfect smooth antialiasing.


Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
scaron
Licensed Customer
Posts: 17
Joined: Mon Feb 22, 2010 8:43 pm

Yeah It needs some work still, I want to try some more SubD smoothing on it, because when I got much closer then that shot it started to look really faceted. I think my hardest time right now is working to get the glass looking right. For instance the headlights... it doesn't even look like anything is covering them at all, no reflectivity really and very little refraction.
Win7 x64 | Intel i7 920 @ 2.67GHz | 12GB Ram| Geforce GTX 550Ti| CUDA 5.01
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