Well after reading Radiance's tips on his Audi R8 GT Le Mansrender and his scene setup. I wanted give it whirl, so here is the result. I'm not quite there yet, but after a night of messing around I've learned a lot!
On to the details:
1 hour pathtraced render (I believe about 2500 samples). This image was rendered at 4096x2048 no filtering. Then it was taken into photoshop where it was downsized in half, and cropped a bit. There is no post processing done at all on this.
A big thanks to Rad for giving out some of his tips on his renders, I find them very helpful!
-Shawn
Lamborghini Murcielago
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- pedrofelipe
- Posts: 157
- Joined: Mon Jan 18, 2010 2:06 pm
- Location: The Netherlands
Shame it's not a HiRes model... but very good indeed!
^if toplogy is ok an ready to smooth:)
That's how they make concept cars^if toplogy is ok an ready to smooth:)
They take the original model, remove some support edge and turbosmooth

http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
heh, nice, that's a coincidence...
after my Audi i was going to do a murcielago too, already started working on it actually...
you should zoom in more, make the lambo bigger, it's quite small.
also tune the mats a bit more,
and render LARGE like 4096x2048 with no filtering, then downscale to say 1400 wide with bicubic filtering to get perfect smooth antialiasing.
Radiance
after my Audi i was going to do a murcielago too, already started working on it actually...

you should zoom in more, make the lambo bigger, it's quite small.
also tune the mats a bit more,
and render LARGE like 4096x2048 with no filtering, then downscale to say 1400 wide with bicubic filtering to get perfect smooth antialiasing.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Yeah It needs some work still, I want to try some more SubD smoothing on it, because when I got much closer then that shot it started to look really faceted. I think my hardest time right now is working to get the glass looking right. For instance the headlights... it doesn't even look like anything is covering them at all, no reflectivity really and very little refraction.
Win7 x64 | Intel i7 920 @ 2.67GHz | 12GB Ram| Geforce GTX 550Ti| CUDA 5.01