Good mesh exporter from Nurbs CAD

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Cloudman
Licensed Customer
Posts: 1
Joined: Thu Mar 18, 2010 8:27 pm

Hi all

I'm very interested in this software and a few others that are hot on Octane's heals. I'm a long term Maxwell user and the prospect of real time Maxwell quality is very seductive.

I am also a Nurbs CAD guy (NX i-Deas) and really struggle when it comes to exporting good meshes. I-Deas doesn't export .obj at all so I have to go around it by exporting to Alias or Rhino and out to .obj.

Couple of questions.......has anyone any experience of MOI3d? It seems that their obj exporter is hailed as the best around (at least on the Maxwell forums).....it also accepts native NURBS data in the form of iges so in theory should be the cleanest rout to obj and beyond.

Next question......Is there a way of exporting .obj as a group of seperate objects? on all the demo videos when it comes to importing the .obj file it looks as though only one file is imported but contains all the model info! All the export options I've tried out of Rhino or Alias either produce seperate files or grouped objects all come through as one lump.

Thanks for your help :)
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Sam
Licensed Customer
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Joined: Mon Jan 11, 2010 10:06 am
Location: Geneva
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Couple of questions.......has anyone any experience of MOI3d? It seems that their obj exporter is hailed as the best around (at least on the Maxwell forums).....it also accepts native NURBS data in the form of iges so in theory should be the cleanest rout to obj and beyond.
I got a MOI3d license. Its worth every penny !
The mesher is blazing fast, almost real time meshing

The beta 2 is better than the demo in the MOI3D website, just keep that in mind if you try the demo
Next question......Is there a way of exporting .obj as a group of seperate objects? on all the demo videos when it comes to importing the .obj file it looks as though only one file is imported but contains all the model info! All the export options I've tried out of Rhino or Alias either produce seperate files or grouped objects all come through as one lump.
That's because Octane support only 1 OBJ at a time currently.
But Octane will support importing separate objects, let's say furniture, walls, windows etc... and render them all
That way you can make change to only parts of your scene, not the whole thing
http://Kuto.ch - Samuel Zeller - Freelance 3D Generalist and Graphic designer from Switzerland
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PhilBo
OctaneRender Team
Posts: 553
Joined: Wed Oct 21, 2009 2:36 pm
Location: Warren, Michigan USA

The mesher quality in MOI3D is great but one of the really cool improvements in the 2.0 beta is that the mesher is multi-threaded and takes advantage of multi-core CPU's. That's why it's really speedy. I also really enjoy that the 2.0 beta has the ability to assign "styles" or colors to various parts of the scene or individual surfaces. Those end up being separated as materials in Octane. It makes it really easy that way.

If you purchase MOI3D 1.0, you will get access to the 2.0 beta and all the great features.

I usually model using NURBS and sub-d so I compose my scene in Blender and then export and render in Octane. So I import all kinds of different OBJ's into Blender and then export the scene as a single OBJ file and render in Octane.

Hope that helps.
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