good news: i was wrong with this (at least the float problem), because in fact it's related to my spacepilot which sometimes changes the camera position if i put down something on my tablet_3 wrote:a minor problem i noticed in the last update:
sometimes after re-opening a scene misc floats (even if typed in) change in the last decimal place; i.e. 2.5000000 gets 2.4999999; seems to happen with position floats only. and also the position of some _nodes_ in the node graph editor change (so that they are i.e. 1 pixel below or above the last saved position). not really a big problem, but didn't happen before...

but i noticed something else lately: while having really large meshes with an awful lot of nodes, the _node inspector_ won't accept direct changes to "mesh-embedded" materials in the range of around 100 and up; connecting a material or macro to such nodes fortunately helps.