a minor problem i noticed in the last update:
sometimes after re-opening a scene misc floats (even if typed in) change in the last decimal place; i.e. 2.5000000 gets 2.4999999; seems to happen with position floats only. and also the position of some _nodes_ in the node graph editor change (so that they are i.e. 1 pixel below or above the last saved position). not really a big problem, but didn't happen before...
OctaneRender® 1.025 b2.56 Test release [obsolete]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Thanks a lot guys, keep up the good work, you are the best! 

Intel Core i7-2600 CPU @ 3.40GHz | RAM 16GB DDR3 | GeForce GTX 480 Core 405 MHz | Win7 64bit Jap
I'm seeing something odd with this version that i was not seeing in 2.55. I have a scene that I have configured to use PMC. When I open the file it appears to be a roll of the dice whether my model will show up. Sometimes as it loads i'll see the model and then it starts to fade, then it will start to recover, and fade again. This pattern continues for several iterations until it disappears completely. When it fades away for good, the number of passes takes off and is at about 5000 in several seconds. When this occurs, the model will sometimes appear again if I tweak a setting, material, etc.
It's not a huge problem, but I figured it may be useful to the developers.
It's not a huge problem, but I figured it may be useful to the developers.
AMD-1100T 6 core, GTX-590 & GTX-480 1.5GB, 16GB 1600MHz RAM, 1TB WD 6GB/s, Win7 64bit, Blender 2.68a for Octane 2.2, Octane 1.20, Blender/Octane Server 2.2
I cant get any emission to work either. I only see them working on the material preview, but in the scene its all black. Tried PMC, direct and Pathtracing and nothing. And blackbody/texture emission etc is all black.matej wrote:Emissions don't work for me in this release. I opened a scene created in 2.55b and none of the emitters work. Even if I re-create an emitting material in 2.56, still nothing.
Did anyone else (on Linux) experience such behavior?
Win7, i7 980 Hexacore, 24GB RAM, 3xEVGA SC 670 GTX 4GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
too much floating point numbers, too much precision for 3d artists.t_3 wrote:a minor problem i noticed in the last update:
sometimes after re-opening a scene misc floats (even if typed in) change in the last decimal place; i.e. 2.5000000 gets 2.4999999; seems to happen with position floats only. and also the position of some _nodes_ in the node graph editor change (so that they are i.e. 1 pixel below or above the last saved position). not really a big problem, but didn't happen before...
Octane should cut the numbers that we see in the GUI. We don't handle atoms
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
... in fact we handle photonsgabrielefx wrote:t_3 wrote:Octane should cut the numbers that we see in the GUI. We don't handle atoms

„The obvious is that which is never seen until someone expresses it simply ‟
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
1x i7 2600K @5.0 (Asrock Z77), 16GB, 2x Asus GTX Titan 6GB @1200/3100/6200
2x i7 2600K @4.5 (P8Z68 -V P), 12GB, 1x EVGA GTX 580 3GB @0900/2200/4400
On a MentalRay archmat or similar, no one was thinking to cut some values.
face
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The executable was indeed not properly linked to the 3Dconnexion framework, we have updated the download for Mac OS. It should now start with or without the driver installed.bepeg4d wrote:thanks rs-team for the new update, i downloaded the mac version but it seems to be a problem if you don't have a 3dconnexion mouse:
-----------
Dyld Error Message:
Library not loaded: /Library/Frameworks/3DconnexionClient.framework/Versions/A/3DconnexionClient
Referenced from: /Applications/OctaneRender_TEST_1025_beta256_osx_32/octane.app/Contents/MacOS/octane
Reason: image not found
-----------
ciao beppe
--MacOS X: 32-bit (updated—fixed linking problem)
Roeland
Can we have this little improvement in the future release;
* the option to box select a group of nodes (which constitute one logical material) and save them together into an .ocm
* since they are selected, we could move them around together, not just one node at a time
* right click -> import nodes at cursor location (instead of global coordinates at which the nodes were saved into ocm)
* we would really need the option to save an .ocm without embedding textures. Saving 4k / 8k textures uncompressed is so damn wasteful without reason, and brings the problem of unacceptably long saving times for .ocs projects when you have imported nodes with embedded textures.
* the option to box select a group of nodes (which constitute one logical material) and save them together into an .ocm
* since they are selected, we could move them around together, not just one node at a time
* right click -> import nodes at cursor location (instead of global coordinates at which the nodes were saved into ocm)
* we would really need the option to save an .ocm without embedding textures. Saving 4k / 8k textures uncompressed is so damn wasteful without reason, and brings the problem of unacceptably long saving times for .ocs projects when you have imported nodes with embedded textures.
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
cgmo.net