Antialiasing settings inside 3ds max

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

Hello RS Team,

First of all I am so happy to have octane running inside 3ds max. Its just amazing engine.

I want to use octane in max with heavy pipeline where, I need to have serious composting features needed.

Until, RS comes up with render passes, I want to utilize Default Scanline Renderer's, objectId & materialId passes for my animation.
I noticed that, Octane render's render output with (inbuilt default anti-aliasing technique) is not 100% matching with the max's render passes. Al thought its matching 98%.
Can RS team, please suggest me which Anti-aliasing Filter (and filter size and other settings within the dialogue) I should use while generating render passes with scan-line render?
Please checkout the image attached.

Regards
J
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OctaneInsideMax.png
Best Regards, Jitendra
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Moved thread into 3ds max forum, please keep all posts regarding 3ds maz, the octane for 3ds max plugin commercial product and the older community 3ds max exporters ipn the 3ds max forum...

You will get replies uch quicker if you do thisa...

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

jitendra wrote:Hello RS Team,

First of all I am so happy to have octane running inside 3ds max. Its just amazing engine.

I want to use octane in max with heavy pipeline where, I need to have serious composting features needed.

Until, RS comes up with render passes, I want to utilize Default Scanline Renderer's, objectId & materialId passes for my animation.
I noticed that, Octane render's render output with (inbuilt default anti-aliasing technique) is not 100% matching with the max's render passes. Al thought its matching 98%.
Can RS team, please suggest me which Anti-aliasing Filter (and filter size and other settings within the dialogue) I should use while generating render passes with scan-line render?
Please checkout the image attached.

Regards
J
Probably, you can use area filter with radius equal to kernel settings pixel blur.
But Octane contains DOF, so it is not easy to combine it.
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

Dear Kabra and Radiance,
Thanks for the reply.
* I do not use DOF in any of my renders, and I will surely try the area filter with filter size from kernel settings.
Best Regards, Jitendra
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