Hello RS Team,
First of all I am so happy to have octane running inside 3ds max. Its just amazing engine.
I want to use octane in max with heavy pipeline where, I need to have serious composting features needed.
Until, RS comes up with render passes, I want to utilize Default Scanline Renderer's, objectId & materialId passes for my animation.
I noticed that, Octane render's render output with (inbuilt default anti-aliasing technique) is not 100% matching with the max's render passes. Al thought its matching 98%.
Can RS team, please suggest me which Anti-aliasing Filter (and filter size and other settings within the dialogue) I should use while generating render passes with scan-line render?
Please checkout the image attached.
Regards
J
Antialiasing settings inside 3ds max
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Moved thread into 3ds max forum, please keep all posts regarding 3ds maz, the octane for 3ds max plugin commercial product and the older community 3ds max exporters ipn the 3ds max forum...
You will get replies uch quicker if you do thisa...
Radiance
You will get replies uch quicker if you do thisa...
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Probably, you can use area filter with radius equal to kernel settings pixel blur.jitendra wrote:Hello RS Team,
First of all I am so happy to have octane running inside 3ds max. Its just amazing engine.
I want to use octane in max with heavy pipeline where, I need to have serious composting features needed.
Until, RS comes up with render passes, I want to utilize Default Scanline Renderer's, objectId & materialId passes for my animation.
I noticed that, Octane render's render output with (inbuilt default anti-aliasing technique) is not 100% matching with the max's render passes. Al thought its matching 98%.
Can RS team, please suggest me which Anti-aliasing Filter (and filter size and other settings within the dialogue) I should use while generating render passes with scan-line render?
Please checkout the image attached.
Regards
J
But Octane contains DOF, so it is not easy to combine it.