So far the Octane plugin for Max seems promising but I can't find any info regarding the cost of licences for network rendering.
What does Refractive Software have in mind for these?
Will Octane for Max use cluster rendering such as ie: Vray?
Network rendering
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- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
now you need the combo license for every node.muski wrote:So far the Octane plugin for Max seems promising but I can't find any info regarding the cost of licences for network rendering.
What does Refractive Software have in mind for these?
Will Octane for Max use cluster rendering such as ie: Vray?
it works with Backburner, I tested it.
Probably Refractive Software will sell a node license system for multiple licenses.
Octane for Max is not cooperative, two workstations can't render in the same frame buffer (bucket mode)
Vray-RT is the only software that does cooperative rendering using networked workstations with gpus.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Thanks GabrieleFX, I know what Octane does at the moment, but I'm trying to know what is planned to do in the future. Will they charge for network rendering licences and if so how much? Will Octane do cooperative rendering? All this is important when the production pipeline is heavily affected by the cost of licences and workflow to meet deadlines. Vray costs a lot more but they don't charge for network licences which is a plus, although the quality (or lack of it) is a big minus. Octane seems very promising but if the cost of each network render licence is €400 then that changes the game a bit.gabrielefx wrote:now you need the combo license for every node.muski wrote:So far the Octane plugin for Max seems promising but I can't find any info regarding the cost of licences for network rendering.
What does Refractive Software have in mind for these?
Will Octane for Max use cluster rendering such as ie: Vray?
it works with Backburner, I tested it.
Probably Refractive Software will sell a node license system for multiple licenses.
Octane for Max is not cooperative, two workstations can't render in the same frame buffer (bucket mode)
Vray-RT is the only software that does cooperative rendering using networked workstations with gpus.
win10x64 | AMD 2920X | 128GB | bunch of 30xx's | max 2014/17
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
I think that for the moment Octane will not be cooperative. For a heavy use of this software I suggest you to buy single machines with a lot of gpu inside: 4 or 8 gpus like Tyan, Supermicro or external gpu boxes.muski wrote:Thanks GabrieleFX, I know what Octane does at the moment, but I'm trying to know what is planned to do in the future. Will they charge for network rendering licences and if so how much? Will Octane do cooperative rendering? All this is important when the production pipeline is heavily affected by the cost of licences and workflow to meet deadlines. Vray costs a lot more but they don't charge for network licences which is a plus, although the quality (or lack of it) is a big minus. Octane seems very promising but if the cost of each network render licence is €400 then that changes the game a bit.gabrielefx wrote:now you need the combo license for every node.muski wrote:So far the Octane plugin for Max seems promising but I can't find any info regarding the cost of licences for network rendering.
What does Refractive Software have in mind for these?
Will Octane for Max use cluster rendering such as ie: Vray?
it works with Backburner, I tested it.
Probably Refractive Software will sell a node license system for multiple licenses.
Octane for Max is not cooperative, two workstations can't render in the same frame buffer (bucket mode)
Vray-RT is the only software that does cooperative rendering using networked workstations with gpus.
Octane doesn't need a lot of workstations like Vray but single cases with a lot of gpus. Then you will need 2-3 licenses, the price is ridiculous.
With 2-3 multi gpu machines you will able to create high resolution stills of full hd animations using a spectral unbiased rendering engine.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Hi guys,
I agree, you should focus on a few machines with 2-4 heavy GPUs in them.
To have a network license we also need to produce a version of the 3ds max plugin that can only be used as such,
eg to render scenes on a client, not to use interactively or any other means.
we will probably produce something olong these lines during first quarter of 2012, if we have no other suprises
Radiance
I agree, you should focus on a few machines with 2-4 heavy GPUs in them.
To have a network license we also need to produce a version of the 3ds max plugin that can only be used as such,
eg to render scenes on a client, not to use interactively or any other means.
we will probably produce something olong these lines during first quarter of 2012, if we have no other suprises

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB